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Armored Core For Answer UE5 Prototype (Controller Only)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #80 | 2.348 | 2.625 |
Audio | #93 | 1.789 | 2.000 |
Overall | #101 | 2.012 | 2.250 |
Visuals | #107 | 1.453 | 1.625 |
Originality | #107 | 1.901 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Game
Was your game made solo or in a team?
Solo
Did you use any third party assets, if yes what assets did you use?
Audio from Freesound.org
Did you choose from one (or more) of the optional secondary themes?
No
Does your game contain 18+ content (Nudity, Gore, Language)?
No
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Comments
Tested it with an Xbox controller. Works pretty well. Never played AC4 (only 3 and 6 at the time of writing this) but it felt pretty easy to handle once you understood what does what. Would love to see what this could be developed into further.
Hey a fellow Armored core enjoyer! I imagine there's probably quite a few here though seeing how its a mecha themed jam and it being a prominent mecha franchise haha. Armored core was also one of my main inspirations with my project.
Not really much to it, but I understand that this is just a prototype and proof of concept. Rather accurate to Armored Core For Answer, my favourite in the series. You even got quick boost chaining as a mechanic! I tried to implement that in my own game with it's quick boost too. I'm sorry to say that I can't rate this highly at the moment, but would be nice to see this expanded and is a good foundation for something!
Very accurate to AC for answer, I only played FA a bit but it definitely felt similar. Just very smooth movement as a whole, cool tech demo!
Good foundation for something, especially after only 15 hours of work. Well done!
Nice little tech demo! The movement feels great, real smooth. Would be fun to add vertical movement and and auto reload when you try to shoot an empty weapon. Fantastic start!
As an Unreal dev its not that hard to put both configuration. you can change it on the project settings, ngl the game have potential
The game launches but it’s impossible to move even aim with the mouse, it’s as if the game was frozen. A problem in the build? A bug?
I can only see that :
Same issue for me, on the game page Controllers are mentioned a few times, But I'm an MnK person :C
You’re right the prototype is only playable with a gamepad (i’ve not read the page correctly), i’ve test with my xbox controller and that work fine.
It’s a shame to not put a mouse/keyboard control is more common for everyone i think !