Thank you very much! The game’s whole point is the controls are difficult :)
Andrei B.
Creator of
Recent community posts
Thank you very much!! This is why the game was made, for gamers to have fun, get a laugh and make some score altogether! I’m in the works of trying to add a world available scoreboard. Hope to finish it soon, to make the game with a bit more competitiveness! Ideally in the long term I will also add a multiplayer, but that’s not 100% yet ironed out on how the game mechanics will work. Still thank you very much!!
Getting stuck in the cauldron it’s part of the challenge, I know it’s hard but the thing is, if you play the game for a couple of rounds you will get the gist of the mechanics then it becomes easier and keeping it that way adds to the challenge, because your objective can be unstable and you can fling it around. I did fix one thing to it, I made it so it’s no longer grabbable.
Thanks for the review! Actually, I’m planning to expand upon this game and improve the hand mechanics as it’s a bit junky, I couldn’t figure the right feel and limits for it. When I get some more time I will take another crack at improving the mechanics of the hand to dial it in perfectly. As for the cauldron I will fix that sooner, given you’re not the only one that managed to grab it.
Wiggly Candy Hand is the game where you control a hand to gather candies, but beware the ghosts are to get you!
It's a fun arcade game, I built for this Scream Jam 2023 in order to learn Godot. I wanted to force myself to get a game done with Godot since ages, but could never get the motivation or the right idea... Thanks to my wife and some friends, I got enough motivation and drive to actually deliver a game with this game engine.
Here it is https://rokyed.itch.io/wiggly-candy-hand
I made it hard enough, but it gets easier once you understand the controls. I average now about 3000 score. Try it and let me know how it goes!