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A jam submission

Life's a Witch (Then you Pie) v 1.3View game page

A Spooky 3D Collect-Em-Up!
Submitted by Skels โ€” 18 minutes, 34 seconds before the deadline
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Life's a Witch (Then you Pie) v 1.3's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#354.2354.235
Sound Design#463.6473.647
Enjoyment (Best Game)#673.4713.471
Story#1063.0593.059
Horror#2952.1182.118

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Effortlessly charming collect-a-thon! The visuals are spot-on and I liked how the collectables made a practical contribution to game mechanics. It sounds like you have plenty of ideas to build the game further, so with a little optimisation and polish, I'm confident this could be a nice long-term project!

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Comments

Submitted(+1)

This game is so cute I wouldn't even kill the little ghosts :( Music and sound design are great, controls are smooth, everything is pretty polished, well done!

I see you're using Godot (nice), and Godot in web export always freezes a bit when loading particle effects. I suggest you make them all spawn once, hidden during a loading screen for example. The first 2 minutes of gameplay are kind of painful at the moment, due to constant freezing whenever you do something new!

One of my favourites so far!

Developer(+1)

Thank you! Aw theyre little devils though, get too close and they fly right at ya and take off some of your health! Haha ๐Ÿ˜…


Yes, this is my first in-browser game made with Godot! But I have had similar experiences with lag in Godot even for downloadable games (oh god, in my unfinished game Morning Never Comes I had a REAL issue with this), due to shader and particle compilation only upon it being seen by the camera. I did actually do as you suggested, however - just probably not for enough of the particles & materials if its still lagging! In the 1.1v build, the camera sees the magic projectile particles, the cottage smoke, steam particles from the pie and several other shadermaterials for a few moments before the  transition fades on and the camera pans over. 

No idea why its still being so laggy, though I really should of done the same thing with the particles and VFX sprite material that appears when you kill a ghostie, as that... *really* slows things down.


Btw - if youre interested, and have accees to a keyboard with an "Insert" key - try pressing that to see a "secret" debug mode ;-)

Submitted(+1)

Very cool and fun game, plays a little like mario cart :) Had fun collecting all the ingredients. Very cool Halloween theme too, thanks for making this!

Submitted(+1)

Really cool looking N64 style ! I wish potion would give more mana, I wanted to shoot spells more x) Also pumpkins are kinda hard to see.  Stil, it was  fun ! Thanks for the game.

Developer

Yeah if I end up doing an enhanced, post-jam edition then making the Pumpkins larger and shinier is definitely on my to-do list :P Thanks for your kind words!

Submitted(+1)

felt like the beginnings of something Rare would have came out with in the n64 times.  the collectibles could use a slightly larger hit box, but the particle effects when you get them and sound effects are exactly the kind of thing you would see in those games. Great Job :) 

Submitted(+1)

Clever name and cute aesthetic! The sound design was also very lovely, I especially like the bonk sound

Developer

Haha, thank you! Yeah I thought it'd suit the comedic tone of the game, it's a well known stock audio bonk but I figured it'd add to the fun atmos :P

Submitted(+1)

Very charming. You definitely nailed that N64 aesthetic. I could see a whole game based on the concept. Good job.

Developer

Thank you! If I were not developing another much larger game already, I'd definitely consider it. Maybe an enhanced edition for next Halloween? More levels, some story, a few more enemies and a more purposeful mana system... haha. Maybe if I don't game jam again next Samhain :D

Submitted(+1)

Fun art and music, cute witch, 10 out of 10 will witch again 

Submitted(+1)

I love the aesthetic and a collect-a-thon is always really fun!

Submitted (1 edit) (+1)

I really liked the art! The game was really fun to play, zooming around the world felt good! I think if this was fleshed out it could be a fun collectathon reminiscent of games like Banjo Kazooie! The only little things I think could be improved for this are the pumpkins can be a little hard to spot with how small they are and mana could be a more present mechanic, since you collect quite a few mana items but it's not necessary to use (although the zoom spell was very fun to use!). Very good game and I'd love to see more of it! Also I love the title!

Developer

Thank you very much! The aesthetic and the movement of the player charecter, those are the things I'm most proud of on this one. Yes, the mana system is, upon reflection, not even required to complete the game - originally I'd planned on having areas that you had to destroy the barriers to (wooden boards, old vines, etc) to get to some pumpkins using your spells, but that didn't get implemented; as it is the boost mechanic was only implemented on the very last day...! If this were a month long game jam, I would of added so much more. Thanks for the feedback! 


Btw - GREAT job on your entry. Followed you on here, I'm eager to see what happens in the future regarding it. :D

Submitted(+1)

Very cutesy, I liked all the models! (especially the ghosts!)

The controls were interesting as well, well done.

Submitted(+1)

It looks amazing! It's well designed!

Submitted(+1)

this is very cute . I like the style! great job!

Developer(+1)

Thank you! Your entry gave me a real chuckle, haha :D