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Wiggly Candy Hand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Design | #29 | 3.750 | 3.750 |
Aesthetics | #49 | 4.063 | 4.063 |
Story | #215 | 2.375 | 2.375 |
Enjoyment (Best Game) | #246 | 2.563 | 2.563 |
Horror | #249 | 2.375 | 2.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Controls are difficult, but the game has a cheery Halloween vibe, and I like it. I also love the game's aesthetics and the music.
Thank you very much! The game’s whole point is the controls are difficult :)
Fun game, took a while to learn how to properly move the hand, I also liked the music! Very catchy.
Thank you very much !!
very good idea! the controls are a bit dificalt but after same time it's not a problem. nice job!
Thank you very much for the reply! Making the controls too clean would make the game too easy.
Really love the idea! It was fun to try balancing the wigglyness to the jigglyness and keep the cauldron from flying across the room.
Great job!
Thank you very much!! This is why the game was made, for gamers to have fun, get a laugh and make some score altogether! I’m in the works of trying to add a world available scoreboard. Hope to finish it soon, to make the game with a bit more competitiveness! Ideally in the long term I will also add a multiplayer, but that’s not 100% yet ironed out on how the game mechanics will work. Still thank you very much!!
I have no idea how to play this! Also, the game kept spazzing when i picked something up or switch scenes.
Thanks for your review! Currently the how to is straight in the menu, I think it would be best to add a screen to show how to play. One that’s skip-able. In terms of freezing between scenes and when picking up candies, is because I haven’t done any optimization to the game.
This is very creative! It is surgeon simulator like and i love it. I am just not good at it :D
Thank you for the review! I know, me neither I’m not that good, I only managed about 5000 points. It takes patience, strategy and a lot of ghost avoidance.
The music was really nice but the control scheme was very unintuitive for me.
Thanks for the feedback! I see, I don’t have a proper idea on how to fix that, but one day :) I hope I do.
Nice visuals and music, really fitted, liked it. I had issues with moving up and down, maybe I stucked in the couldron. If you could fix that, it would be a really fun game with nicely difficult controlls and unique task. GGs after all!
Getting stuck in the cauldron it’s part of the challenge, I know it’s hard but the thing is, if you play the game for a couple of rounds you will get the gist of the mechanics then it becomes easier and keeping it that way adds to the challenge, because your objective can be unstable and you can fling it around. I did fix one thing to it, I made it so it’s no longer grabbable.
Oh nice, didn't get it. Maybe you could make it exolicit in the HowTo section, because I thought (with other commenters) it is a bug.
There was a bug, because players were able to grab the cauldron, but I’ve fixed that. Now it’s just the fact that your hand will bounce inside the cauldron and you grab it by friction.
Hey, when you can, give it another shot, I’ve tried to modify how hand wiggly mechanics work. Let me know if this is better :) Thanks!!!!
I tried multiple times but it kept bugging out by my hand getting stuck in the cauldron and then lagging out and other times i just couldn't pick stuff up. I'd love to give this game another go in the future
Thanks for the review! Actually, I’m planning to expand upon this game and improve the hand mechanics as it’s a bit junky, I couldn’t figure the right feel and limits for it. When I get some more time I will take another crack at improving the mechanics of the hand to dial it in perfectly. As for the cauldron I will fix that sooner, given you’re not the only one that managed to grab it.
Oh boy, another Godot game! :D And it's got PHYSICS! It's true to the name, too. It's basically a claw machine but with a bucket that can move, and I like that. Lots of chaos to be had here, even if it can be a little too sensitive with the controls sometimes. Very Halloweeny, love the vibe. Great job!
Thank you very much! This game was the first game I’ve ever made with Godot. I do have experience in programming. I did it with C# in version 3.5.3 , it’s been a blast to work on this game.
really fun
The sound is great, and the graphics give a great Halloween feel.
I love the goofy Halloween aesthetic! I found the controls to be really difficult to understand, though, and couldn't really get a hang of them. But that Candy Hand is indeed quite wiggly :)
Oh nice!! The controls are becoming more chaotic the more you give input, use your vertical movement to dunk the candies in the cauldron. I’ve managed to do 5k points. The more you’re calm the better it is :) also, thanks for the feedback!
Cool fun game, the controls are a little tricky to understand, but other than that it's a fun experience.
I'm glad you like it :)
fun))