Hey! I love using Bitsy and I was wondering if folks here have brought this to after school programs or similar educational programs for kids. I don't remember where but I think I saw an autobiographical twine game event and I am leaning towards something like that. I'm thinking middle-schoolers to maybe junior high - would anyone have any tips or resources?
Ronen Goldstein
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I would LOVE more easily embedded accessibility features. Off the top of my head:
- colorblind visualizations - you could show how different palettes could look different to different people and then design accordingly.
- to translate these games to blind games, you could have the ability to add sounds for walls, items and have text to speech.
- for dyslexia you can opt for the open-dyslexic font instead of the classic low bit fonts (I know, I love the standard font too but it'll be good to have the option!)
I love the work you're doing!
It's a nice way to teach Unity concepts! I don't fully get whatr the pupils are trying to build with the water gun so it was pretty funny to me. There was a bit of a sizing issue when it comes to the webGL, I had to fullscreen so I can see all the questions and text. The audio was pleasantly corny and good. Thumbs up.
Thanks for the feedback!
I fixed the leaving apartment dialog to match reality. Thanks for noticing that!
I can't really change the dialog keys because it's built in by the development tool I'm using, Bitsy. :(
I'm kind of not sure what kind of music to give this game though! I'm not even sure whether it even needs a track. Some of the text is funny, some of it is kind of uncomfortable and I wouldn't want to take away the impact. I'll have to think about it!
Thank you for your kind words!