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A jam submission

Business with PleasureView project page

Solitaire board game about stocks and relationships
Submitted by Rosedelio — 2 days, 20 hours before the deadline
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Business with Pleasure's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#182.9194.063
Challenge#192.6043.625
Use of LGBT Themes#232.4253.375
Overall#262.9194.063
Concept#263.2784.563
Story / Writing#272.1102.938
Visuals#291.8862.625
Audio#310.8081.125

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Rosedelio

Streaming Permission

Yes

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Comments

Jam Host(+1)

As a not so wise cat once said, "I am not really a math guy"

Unfortunately didn't get to play much of this one, but I always appreciate a tabletop submission and did a read through the rules, and the idea of a relationship-balanced share investment sim is pretty neat. Dunno how one even begins to come up with rulesets like this so I am impressed

DeveloperSubmitted(+1)

Thanks! I'm glad the game at least scored high in Concept. I started with wanting to make a board game for the jam because I thought it'd be funny and eventually made this.

(+1)

I'm not much of a table top player myself, but this is a really cute idea. One thing that seemed weird to me is just how hard it is to meet Tsukasa's raise condition, even taking into account that it can't decrease. But, overall, nice work. It's really fascinating. (Though admittedly, I'm still not 100% sure I played correctly lol)

MORIYA TO THE MOOOOOON
DeveloperSubmitted

Thanks! I tested Tsukasa's raise condition at six influence markers, and found it to be too easy, so I made it a suboptimal seven markers.

Submitted(+1)

Market manipulation is fun!!! 

DeveloperSubmitted

Good to hear the mechanic is enjoyable!

Submitted(+1)

I played on Easy, but I think I had crazy luck or something since by the end of my game I had most companies at 80. Early on I invested in Moriya because I love danger, and I almost always rolled 4+ on them, so they kept splitting! I ended up getting Momoyo to Love :)

I was surprised at how fun I found this!! I was sort of afraid to try it out since it has math, my greatest enemy, but not even one full round in it sort of clicked and I got really excited about it. I think the board design could use a tiny bit of tweaking (the price change tables being staggered made it easy to miss Kawashiro and use Yamawaro's table, for example). Another suggested change would perhaps be to change "Month" in the rules to "Turns"—it was a little difficult for me to understand you can do a move multiple times in a "month" since I wasn't sure if I had to replay the phases a certain number of times to progress it. Could be a "bad at reading comprehension" thing, but I think it would help understand the rules at a glance too!

Overall though, despite Vassal deciding to bless me with great fortune, I think the game is really well balanced and very fun to play!! I hope other people give it a try: it's super easy to get into and have a great time doing it.  

DeveloperSubmitted

Thanks! Good to know Easy is easy. I'm glad the math hasn't caused much of a problem either. I put months to be more thematic, but turns do just make more sense. I'll also see about tweaking the board design.

Submitted(+1)

Normal; Final Score: 462

So uh... I initially thought this tabletop game was multiplayer and ended up gathering a couple friends for it only for us to all slowly realize... wait a second, no it aint multiplayer, and all kind of just fumbled about doing other stuff for the night instead...

Anyway, to detail my playthrough: I kind of just set things up so I could ignore basically everyone after a point. I was playing on normal so I could kind of just ignore tsukasa from the get go since her relationship up requirement is kind of hard to achieve and she couldnt decrease her relationship ever, and with her starting at 0, well...  that was one person I could just ignore. Next, momoyo's relationship, it never ended up going down because any time I tried influencing the market, Id try to influence it for positive increases across the board, banking on the stock divisions and making sure I always had at least one stock in everyone for those divisions to matter. This meant the only person I needed to "care" about was chimata, which uh, I just kind of let rng roll for the first few turns so she's like me and dated her a bunch until she liked / loved me. Those free stocks of my choosing from chimata were really useful and let me never worry about the "buying" part of the buying and selling stocks again. I just kind of coasted for the second half of the calender selling some of the stocks I have fuck loads of just so I can try to influence all stocks to be closer to splitting up into more stocks. Honestly, if I read ahead into the calculations for a winning score and knew that multiple loves influenced it I might have spent the last 4-5 months trying to maximize the other's relationships instead of coasting on my fat stacks of stocks, but eh well. Cool board game, wish I didnt mistake it for multiplayer and gather a bunch of people for it

DeveloperSubmitted

Thanks! I do plan to add multiplayer eventually, but it's a single player only experience right now.

Submitted (1 edit) (+1)

I enjoyed this quite a bit. I ended up re-implementing the game in Unity to automate all the marker management and scoring. The various interactions seem well thought out, and I like the personality implications: Momoyo's working hard and just cares about her company, Chimata cares about the fairness of the market, and Tsukasa is a manipulative hooligan who isn't annoyed by anything. 

Got a score on normal of 2004

DeveloperSubmitted

Thanks! The Unity version sounds cool. Glad to hear the partner's mechanics fit their personalities.

Submitted(+1)

Played it on Tabletop Simulator as I mentioned on the server. Normal difficulty. I hadn’t played a board game in a long time so I had to reread the rules several times and it was hard to keep track of everything at first (but that’s just me). I wrote down every move. It's embarrassing, but after my playthrough I realized that I was adding the influence markers the wrong way (I was adding them to the result and not the die roll)… haha. I can’t really post my score because of that. But I had fun while playing. Megumu went dateless for six months while building wealth and Momoyo-maxxing, then leveled up the other relationships, and made some moves the last two months to buy more stocks and improve the final score.

I noticed that there are no ways to decrease Tsukasa’s relationship score. Is that something you plan to explore? I can imagine something like, if you don’t date her two months in a row, her relationship decreases because she requires more attention. Just an idea though, I couldn't tell if that would work for the harder difficulties. That aside, having to balance your relationships while picking your actions properly in order to earn more money or stocks was a good challenge.

Although not as convenient to play as other kinds of games (in terms of, having to use external tools or pen and paper), I value having more jam games in different formats like this one.

DeveloperSubmitted(+1)

Thanks! It kinda slipped my mind as I thought about an expansion idea, but I probably should add something to lower Tsukasa's relationship. Likely something related to the influence markers, to match her theming.

(+1)

I like how that's a game that builds upon Megumu and co's partnership.

So that's what stock markets are? I took a bit to fully understand how to play but it plays pretty good. (Once I started not forgetting to move the tokens)

Here's how my 1st playthrough ended! Nice MegumuxChimata, 5 out of 5. Also my final score is exactly100.

DeveloperSubmitted

Thanks! Some of the stock market's mechanics are based off of Stockpile (A board game I haven't played yet).