yeah true. Unfortunately I didn't get a chance to iron out some important bugs I found, nor could I add particle effects like I wanted :/
I think particles wouldn've added a lot.
This game is a good concept. There's a few problems, however.
Unintuitive input system. The fishing method was cool but the need for mashing greatly decreases how many people will be able to actually play it (mainly cuz it's so fast). It's a good concept and I like how you gain "notoriety"
It's fun as a concept but those two base issues will make it harder for people to get into when there's no other obvious input options.
Overall great idea. Hard to play
I didn't make it very far into the game, but I found the mechanics fun to get used to. It took me a little while to get used to the idea of the dash being an attack, but I realized you could just walk towards your attack and you'd basically stay in place just fine.
Difficulty is the kind I enjoy, although perhaps a health managing system would be able to mitigate that feeling of unfairness some might feel. Otherwise I think it's a great game. And although presentation isn't great I like the "Thomas was Alone" feel of it. Proves it's a good base.
This is neat and could become a great learning tool. Some user friendly suggestions, though.
Some way to delete modules or wires. Currently I have to delete an input or output just to remove a wire.
Maybe a "Reset" button so you clear everything on screen and start again
Simulation speed of the wires like in the video you made recently showing how the signal travels slowly through the wire (this may be harder to do)
Editing of created chips.
Honestly had a lot of fun with this game. Even though it kept with the theme it never really got overly frustrating because of a few strategies that'd typically work, it in fact sort of helped in minimizing a little bit of thought processes by having the towers be placed randomly.
Very nice and polished looking game, I really liked it!