Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

RPGgrenade

15
Posts
10
Followers
1
Following
A member registered Jul 24, 2018 · View creator page →

Creator of

Recent community posts

yeah true. Unfortunately I didn't get a chance to iron out some important bugs I found, nor could I add particle effects like I wanted :/

I think particles wouldn've added a lot.

Thank you for the comment! I'm glad it was to your liking!

Understanding what needs to be done was sometimes a hassle, but once you get the hang of it it's neat. Love the atmosphere and style.

Wow this is a crazy well made game. The polish is insane, the mechanics make sense (although take a tiny amount of time to get used to) and it's all so well presented. Great job!

This game is a good concept. There's  a few problems, however.

Unintuitive input system. The fishing method was cool but the need for mashing greatly decreases how many people will be able to actually play it (mainly cuz it's so fast). It's a good concept and I like how you gain "notoriety"

It's fun as a concept but those two base issues will make it harder for people to get into when there's no other obvious input options.

Overall great idea. Hard to play

Very very cute game overall. Some aspects of the gameplay itself could use some work, but presentation and overall feel/variety felt really polished. Really good game concept. Could be a good Harvest Moon-y game about cooking potentially!

I didn't make it very far into the game, but I found the mechanics fun to get used to. It took me a little while to get used to the idea of the dash being an attack, but I realized you could just walk towards your attack and you'd basically stay in place just fine.

Difficulty is the kind I enjoy, although perhaps a health managing system would be able to mitigate that feeling of unfairness some might feel. Otherwise I think it's a great game. And although presentation isn't great I like the "Thomas was Alone" feel of it. Proves it's a good base.

Thanks! That's why sometimes you can find extra keys if you want to try a room again :)

As is often the case with visual novel type stories, gameplay can't really be considered too interesting haha. But the story and visual presentation (as well as music) were phenomenal. It's a really unique and interesting art style. Thought it was fun and well crafted!

oh nice. I didn't know that, wasn't in the instructions haha.

(1 edit)

This is neat and could become a great learning tool. Some user friendly suggestions, though.

Some way to delete modules or wires. Currently I have to delete an input or output just to remove a wire.

Maybe a "Reset" button so you clear everything on screen and start again

Simulation speed of the wires like in the video you made recently showing how the signal travels slowly through the wire (this may be harder to do)

Editing of created chips.

Thank you for trying it out!

Honestly had a lot of fun with this game. Even though it kept with the theme it never really got overly frustrating because of a few strategies that'd typically work, it in fact sort of helped in minimizing a little bit of thought processes by having the towers be placed randomly.


Very nice and polished looking game, I really liked it!

I really should have made a tutorial, you're right. But I'm glad you think it's fun!

Thank you! I'll watch the video and share it on my discord server! :) I'll try my best.