Great proof of concept, hard to play due to camera issues. It's dizzying and the goal isn't entirely clear, but fun visuals.
rtrtist
Recent community posts
Art is fantastic! Wish there were in-game instructions or a sort of tutorial for the level reset. Music and sound effects are great, a nitpick is I wish the slime... squelching (? lol) was a little bit quieter because the music is phenomenal. Also the ink-pots of sorts replenishing color took me a bit to understand but that could be because I'm a fool, haha! Main critique is some sort of symbol for each color just to be able to be accessible for colorblindness and more levels including mixing colors to beat puzzles. Really enjoyed the game overall!
217. Music stops looping pretty quickly. The lighting is pretty, but a little unbalanced and doesn't make me want to go very far from one of the sconces on the wall. The directions written on the floor were fun, I just wish they were a little more centralised or read from left to right because I nearly missed some of the instructions. I didn't see much of a reason to not be using the shotgun as it could kill zombies and replenish your health very quickly and there wasn't much of a difficulty spike. Would've been cool to see different types of zombies reacting differently to different gun types or something like that. Sound effects were great! Pretty good time sucker overall. :)
Super cute. Too relatable for a Petsmart employee like myself, haha! Love the screen effect whenever the dog gets close to the player. The vision cones turned around a bit quicker than I would've liked making it harder to gauge when it's safe to continue walking, so a bit of a rotation rather than a direct horizontal flip could give it a bit more polish.
Really like the spooky aesthetic of it and the audio is great. I agree with GalloPinto's comment on using up and down when on the walls being more intuitive as that's what my hands would try to do without me thinking whenever I got invested, haha! Puzzles are great and love that there are multiple solutions. If I had to give any critique, I'd say give the player the tiniest bit more time to get comfortable with one mechanic/enemy before introducing a new one. Overall, great experience!
How to play screen wasn't extremely explicit which I enjoyed. It made figuring out the first level as I went even more fun. Second level, enemies would run away and bullets would not kill player. Made second level impossible to beat. Score counter for both levels continually goes down even when player is inactive, not sure if that's intentional. Overall, fun really concept both mechanically and visually! :) Fits the theme nicely.