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Firewall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3717 | 2.385 | 3.200 |
Fun | #4530 | 1.789 | 2.400 |
Overall | #4562 | 1.913 | 2.567 |
Presentation | #5128 | 1.565 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player controls a glitch that merges with enemy programs to fight with their abilities
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
pretty solid game. The graphics could be improved but I really like the concept of gaining the power of the enemies you defeat.
Really nice, the only "bad" thing were the graphics, which aren't bad!
The idea seems interesting, and it's worth developing
Thank you!
I love the idea of merging with the enemy and gaining its ability, it reminds me a lot of Kirby games!
Personally i would increase the rate at which enemies spawn + the player bullet speed but very cool overall, good job!
Thanks for the feedback! We are looking at increasing enemy speed rather than their spawn rate, as that will likely make rounds go by faster. On higher rounds, enemies start spawning much more quickly. I agree that the player bullet speed should be faster, I plan on changing that as well.
How to play screen wasn't extremely explicit which I enjoyed. It made figuring out the first level as I went even more fun. Second level, enemies would run away and bullets would not kill player. Made second level impossible to beat. Score counter for both levels continually goes down even when player is inactive, not sure if that's intentional. Overall, fun really concept both mechanically and visually! :) Fits the theme nicely.
I am working on a fix for the second level getting stuck. It seems like being one of the corrupted enemies when the round ends might have something to do with it. Thanks for your feedback!
The game felt unresponsive leading to static gameplay. I do like the idea of inhibiting the behavior of the enemy though