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Wheel of Weapons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Uniqueness (Originality of the game) | #4 | 3.771 | 3.771 |
Balance (Speed of the game) | #5 | 2.829 | 2.829 |
Fun (Overall enjoyment) | #5 | 3.229 | 3.229 |
Overall | #5 | 2.993 | 2.993 |
Theme (How well the game fits the jam's theme) | #13 | 2.143 | 2.143 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
it is fun, but it... eh...
Unfortunately I was unable to heal at a point in the game, which made it unplayable for me. I think a tutorial would have been nice to have. I did like that there were tooltips.
Thank you for your submission and keep striving to make games!
The game was incredibly fun, but something that got annoying was when you attacked a monster enough the "•••player attacked•••" gets so large that the text box gets bigger and bigger and you can't see the monster screen anymore.
Really interesting presentation, a ton of variety, big thumbs up on my account.
Fun little game! Really cool seeing the wheel get ever larger! I went to the different corners of the map, but there doesn’t seem to be a victory screen.
The followers get really cheap after awhile, so I was at a point where I would fight and get a ton of rarity 7 weapons, had essentially infinite resources, and clicking “speak” once would heal me for 1000% of my current HP… although the enemies were strong enough that I’d still typically have to do the gems version because they’d be one shotting me, and its not clear if there’s a way to increase max hp apart from the level ups which aren’t too frequent.
Overall I think this concept was really fun, but could’ve used a bit more polish in terms of the tabs being so far away from the actual content of those tabs, there not being a clear overall goal to work towards, not clear which sections of the dungeon were what tier, perhaps a way to filter out low rarity weapons once you’re collecting many a fight (and fights are <1 sec apiece), etc.
I also wasn’t quite sure how it tied into the theme.
The visual design is great! I got pretty far but I'm not sure if there is an ending or goal.
The map is very cool. I did start running into some pretty bad fps issues as I got further into the dungeon (I'm assuming from all the weapons I had). Overall a neat concept that I'd like to see further developed.
I loooove the UI. This is fun, it took me a bit to figure out how to play but in hindsight it makes sense. I think I might have softlocked myself a couple of times in the beginning before I could heal (?)
Doesn't seem to have much to do with the theme. The UI does get a bit unwieldy when there are tonnes of weapons in play. (The middle panels underneath dungeon/followers stick to the bottom of the screen so you have to scroll way down if you/foe have lots of weapons)
But anyway I really like it!