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Really interesting presentation, a ton of variety, big thumbs up on my account.
Fun little game! Really cool seeing the wheel get ever larger! I went to the different corners of the map, but there doesn’t seem to be a victory screen.
The followers get really cheap after awhile, so I was at a point where I would fight and get a ton of rarity 7 weapons, had essentially infinite resources, and clicking “speak” once would heal me for 1000% of my current HP… although the enemies were strong enough that I’d still typically have to do the gems version because they’d be one shotting me, and its not clear if there’s a way to increase max hp apart from the level ups which aren’t too frequent.
Overall I think this concept was really fun, but could’ve used a bit more polish in terms of the tabs being so far away from the actual content of those tabs, there not being a clear overall goal to work towards, not clear which sections of the dungeon were what tier, perhaps a way to filter out low rarity weapons once you’re collecting many a fight (and fights are <1 sec apiece), etc.
I also wasn’t quite sure how it tied into the theme.
The visual design is great! I got pretty far but I'm not sure if there is an ending or goal.
The map is very cool. I did start running into some pretty bad fps issues as I got further into the dungeon (I'm assuming from all the weapons I had). Overall a neat concept that I'd like to see further developed.
I loooove the UI. This is fun, it took me a bit to figure out how to play but in hindsight it makes sense. I think I might have softlocked myself a couple of times in the beginning before I could heal (?)
Doesn't seem to have much to do with the theme. The UI does get a bit unwieldy when there are tonnes of weapons in play. (The middle panels underneath dungeon/followers stick to the bottom of the screen so you have to scroll way down if you/foe have lots of weapons)
But anyway I really like it!