I like the art but for some reason everything runs at the pace of a snail.
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Overrun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1044 | 3.515 | 3.515 |
Presentation | #1190 | 3.545 | 3.545 |
Overall | #1813 | 3.111 | 3.111 |
Enjoyment | #3569 | 2.273 | 2.273 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is a dice. So when he moves you actually roll a dice.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Love the pixel art and animation. Super well done. I wish the game movement was faster and that there was a better indicator that you can move. It's awkward that you can move while the knight does but not the other pieces. Would love to see this further developed with music and other stuff. Great job.
Nice idea. I would've liked a more thorough explanation of the mechanics, but I could sus them out somewhat. Good work.
Great take on the theme! I really like the graphics, especially that rolling animation.
I would have loved it to be a little faster and some cheery music to go with the graphics.
Simple yet challenging, and the art style adds a lot of character, nice work
First off, I think the art is delightful! Great work on presentation. It feels like a nice arcade-style puzzle game.
The gameplay, while interesting, is hard to follow. I understand that I am playing as a dice, but allowing the enemies to move a random number of spaces doesn't feel very fair. It becomes more of a game of chance rather than a puzzle game. Perhaps there was a pattern to it, but I didn't catch it.
All-in-all, great work! I can tell a lot of solid effort went into this!
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