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A member registered Jul 28, 2021 · View creator page →

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Voted for Community Favorite - [Sabelo Nkwanyana] - Team Quaranteam.

I'm struggling to decide between frustration and enjoyment. I constantly know that I can do better and yet I don't do better and yet I can't stop playing, I see how this can be considered a mobile game, with simple controls, and simple graphics that will work well with mobile capability.

Where to start with this game. The sound design is just excellent, the art is also good, the fact that it is raining making the player even more valuable. The topic this game presents is one that's important to talk about and it was well implemented and communicated. The difficulty of completing this game , if its even possible to complete it, relates to the difficulty we often hear about woman having walking alone at night or in dark places not knowing what the darkness holds for them.

Its scary even for me just playing the game, casually walking then having dozens of men approach me. Not knowing what happens when the men get to me, it makes me just want to run away. Having to also monitor the anxiety meter. Its just and excellent combination of different elements.  Amazing job!

(An Ordinary Day- Sabelo Nkwanyana)

I like the game is a brilliant game. Something that I'd love to play on mobile. The conflict of wanting to save all the fireflies but not being able to creates a great dynamic. I liked how the levels looked complicated but weren't actually as complicated as they look, it made me feel smart. The fireflies themselves were well animated and were nice to look at.

I was a bit disappointed that there was no background music specifically Fireflies by Owl City, but I recognize the problem with having rights to use the song. All jokes aside I wish the rules were a bit shorter but overall I really like the game. Well done! (An Ordinary Day- Sabelo Nkwanyana).

i found the game to be eerie, which is a good thing because it seems like that is what you were going for. I loved the atmosphere that was created in the game by the sounds, music, the graphics and I also loved the element of fear that was instilled by the guards/human control officers, not knowing what was coming if you're caught. Without giving out spoilers, I loved that endings were impacted by the choices you made in the game. The story was well written as well.

My only criticism is not being able to control the dialogue, things such as going back to the previous sentence or going to the next. But i understand that you might have wanted to ensure that the player reads everything to get the full experience of the game and the story.

Well done!(An Ordinary Day - Sabelo Nkwanyana)