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A jam submission

HierocoderView game page

A short stealth narrative game set in a neo-feudal corporate theocracy.
Submitted by Jack Rathbone (@LudeBoi_Jack) — 7 hours, 56 minutes before the deadline
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Hierocoder's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#34.0004.000
Visuals#44.0774.077
Overall#53.6733.673
Gameplay#63.3083.308
Fun#83.3083.308

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

I liked the idea of the game, the actions were very simple and intuitive, I really did like the level design and how the guards would map your movements so that you were noy snooping, one of the movement controls that I could say were a bit off was the mouse movement, it was not too responsive, well on my side at least, but overall it was pretty enjoyable, I liked the interaction with the computers and the and how the game encompassed the theme of do not look by not having  us look at the pictures on the computer or else we would get "terminated" but overall, it was a simple 3D game that was fun that grabbed me as a player. 

When is the DLC expansion pack coming out

Submitted

I really enjoyed the visuals of this game there is something about the PS2 graphics that I thought was super unique and it suited the theme of the game really well. Also I found that you put a lot of thought in the narrative behind the scenes and it was interesting trying to uncover this almost hidden details. All in all very cool

Liked the overall idea, and I am especially a big fan of the style and feel of the game. I like the whole '2d sprites facing the player' approach with some of the objects, and overall quite well put together given the timeframe. However, I must say it took me a while to understand what was going on and what I had to achieve, especially because I found no indication at the start that I could talk to the people in the room. Overall I was impressed by the atmosphere the game created, but the mechanics and overall user experience could have been a bit better though out.

(CYPHER GROUP -Filippo Cortese)

Submitted

Like the game overall, gives me the chills, but I've noticed the security guards who are observing you doesn't seem to deliver any sort of penalty, the aesthetic is perfect, however! Everything compliments everything, especially the computer, props to that!

Submitted

The way in which you immersed your players in your dystopian world and revealed the creepy narrative was very cleverly done. By hiding information you also added some replayability to the game (I didn't realise that you could view emails too). The atmosphere created by the lighting and sound was extremely effective in creating tension and atmosphere. If I were to nitpick I would maybe suggest that the player could click through the dialogue to progress so that they could go at their own pace and really absorb the story.  However, I really enjoyed the experience and I appreciate the thought you put into the narrative and structure. 

Well done Jack!

- Juliette Love, Four Old Men

Submitted (1 edit)

31/07/2021

Encryption layer: 4802102203459

Server Creator Jack,

Praise be the job creators and code! Give thanks! 

This was a wonderfully immersive experience, Jack. I actually ended up playing it twice properly, because during my first run, I did not realize that there were emails in the WEB tab that you could read - my bad. However, props on you for creating such a magnificent universe in which all the characters exist. The raw LORE of the game prompted me to replay it several times so that I can glean every single piece of information from the data - despite the risk of human control putting a bullet through my head.  The writing and dialogue is *chefs kiss* and you had a very fascinating mechanic of sneakily looking through the data files, while avoiding the eyes of human control. 

Very clean and spicy visuals and aesthetic, and lovely atmospheric and almost tech-y audio. 
My only crit is that Bossman talks a little fast for me to read, but otherwise, flawless.

Well done, as always :)

- Jodi, To Walk Alone

Submitted

I really loved the audio and visual design of the game, it definitely gave an unsettling low-poly retro feel, and I enjoyed the cynical comedy of the notes and dialogue as you piece together the story. I did feel the pressure of having eyes on me while reading through documents, so you achieved an anxious feel nicely :D

I think maybe if you choose to continue to update this game what would be cool would be adding additional gameplay features to the data destruction process, so it feels more like you're an IT guy going through a whole deletion process.  

(1 edit)

I like the feel of the game but the story text move a bit to fast so it's hard to keep track on what is happening in the game and you could have make sure that a guard can see you through a wall

Submitted

i found the game to be eerie, which is a good thing because it seems like that is what you were going for. I loved the atmosphere that was created in the game by the sounds, music, the graphics and I also loved the element of fear that was instilled by the guards/human control officers, not knowing what was coming if you're caught. Without giving out spoilers, I loved that endings were impacted by the choices you made in the game. The story was well written as well.

My only criticism is not being able to control the dialogue, things such as going back to the previous sentence or going to the next. But i understand that you might have wanted to ensure that the player reads everything to get the full experience of the game and the story.

Well done!(An Ordinary Day - Sabelo Nkwanyana)

Submitted

First of all, the entire experience is so atmospherically fitting for the narrative you have constructed.  I love the retro low poly art and windows 95 aesthetic (no surprises there), The sound effects and music are well chosen and impactful, and the camera filter (almost 3D glasses-esk?) further develops the aesthetic you aimed for. Love the blend of cultishness and humor, it is craftily managed. 

Critiques are that the dialogues are a bit too fast for these slow eyes, the cursor sometimes doesn't detect the computer  when I am directly looking at it or just disappears for a while, and there are quite a few spelling errors <3

Appreciate the nod to Temple OS ;) Great job and well done!  (Michaela Bussey - Four Old Men)

Love the game and its theme, However it crashed and relaunched multiple times on me, the screen for the computers felt too cluttered and the view cones for enemies hurt my eyes,  but it has a wonderful atmosphere and an interesting story.(Vinnie Lombard - Team Tax Evasion Station)

Submitted (1 edit)

Interesting game, but as a non programmer id have difficulty relating and playing the game. But I did try progress in the game and I found a couple bugs with the computer screen glitching when you walk away, but that's normal with the time frame we had to produce stuff. I did really like the aesthetic though and reminded me of an old doom game. (CYPHER GROUP -Joshua Groombridge)

Solid game for the small time given, atmosphere really unnerving while still reminding me of Playstation 1 era graphics. Sounds were great in adding to the unsettling vibes. Did find a bug however were if I was in a pc screen to do the objectives, if I press esc and then again, I would be able to move around while still having the computer overlay. Still fun to know that there is a real story to the game tho :D