That's my bad, honestly. It's my job to make a game accessible and enjoyable by everyone. I had a hard time determining how to balance the game right, even with playtesting.
Sageoftheridge
Creator of
Recent community posts
I finished the game. Taking over NPCs is a really interesting concept for a game, I might steal it for one of my future projects. :)
Also I discovered a glitch where it is possible to take control of 2 enemies simultaneously if they were close enough to each other. I had fun ganging on the next enemies by shooting with 2 guns.
Post your games here, so I may rate them and give constructive feedback. I would off course gladly take your rating in return. :)
First come, first served, but I will prioritize those who are still under 20 ratings. I will try to do them all until the deadline.
Edit: I should mention I can only do windows and browser games.
You'd be surprised how wholesome this community is. If you don't believe me, just look at the answers preceding mine.
Do it above all for yourself like the others said, but remember that in a marathon like this, merely submitting something we worked hard for (even a very flawed game) is worth celebrating. Come join the party!
Done! I must say, that game FAR surpassed my expectations after looking at the cover. It is surprisingly complete. I never would have thought of using the theme as a pac-man kind of mechanic where the player is now on top of the food chain, just brilliant. The music is very enjoyable, and I find the simplistic art style actually pretty well placed. Great job overall, definitely one of the best games I looked at in this thread!
I scored 126. :)
Done! I really like how the game was built. The player could technically just go for the finish right on their first try, but then they wouldn't score anything. So really, they must gamble their patience away. The greedier they are, the more pounds of gold are at stake, and the longer they'd have to grind if they were to fail. Really nice gameplay!
Done! The theme is pretty well implemented. My concern is that, in the first part, there doesn't seem to be any threat of defeat. Because, well, if the player were to encounter a hostile monster, they can just rewind, et voilà. The challenge is missing.
The second part is different. The player has a preset amount of lives and must escape the king of monsters before their life counter falls to 0. There is now a threat of losing, and that tiny difference alone makes the second part already a lot more fun. Well done!
Done! Definitely original, bungee jumping didn't cross my mind when I brainstormed after the theme was revealed.
The game is quite fun, but I would tune down the difficulty a bit. There was a lot of stuff coming at me. If you're worried about making it too easy, leading to the player surviving forever, you could instead choose some system in which difficulty increases over time.
Good job overall though!
Done! Simple, but the challenge is there, and that's all that's needed in a game to make it fun. Though I must say, I found even the easy mode is a bit too hard. Maybe playing the same game with the keyboard would help. Or was it playable with a keyboard? I didn't know.
Good work nonetheless! Being able to make a game fun without making it complex is definitely important in the world of game design. :)
Done! The game is down to earth and easy to understand. Even if little information was given, I was able to figure out what to do and which item is which with ease. The song is pretty soothing too.
I encountered some UI problems, probably due to the screen resolution. I too find it a headscratcher in the games I make sometimes.
Good work, and nice easter egg! ;)
I got around 22k I believe. Unexpectedly, the basic purple ones ended up being my bane, even later in the game, because there's so many of them that come from all sides, and because they camouflauge themselves pretty well lol. The red ones were the easiest enemies because they didn't feel too threatening, and they weren't rewarding enough to chase. :)