very nice game, legit got scared couple times when i wasnt expecting the monster to be there :D
Samuli Salonen
Creator of
Recent community posts
Yea thankfully coyote time is not that difficult to implement.
I like to store the last grounded time, and then allow jumping if current time is withing the coyote time threshold of the last grounded time.
You could also implement reverse coyote time, where you allow enqueueing jumping in the air, and then it automatically triggers when you hit the ground, this is the fundemental part that makes platformers feel very responsive.
AHAHAHAHA im so glad you like the pause! i was laughing my ass off when making it, and i was wondering if people would notice it. (the song credit goes to bardaky, i just made the pause)
And as for the balance for the game, we always had a goal of making it difficult, but balancing was one of the very last things done to the game (like 1hr before jam closes) so i wasnt even sure you could beat the game, when it was submitted.