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Samwalton9

11
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A member registered Nov 03, 2022 · View creator page →

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Simple but compelling! :)

This was really great, you clearly put a lot of work into it and I thought the mechanics were a very clever take on the jam's theme!

I really like the idea of this game but found the second level very hard! It seemed like you really had to be almost pixel perfect which was a very tough difficulty curve :)

Well done releasing your first game! Mine is my first 'full' game too, so that's an accomplishment in itself :)

I found it quite hard to tell what to do with the fishing game in all honesty - I tried to hit Space bar when I saw something pop up but I couldn't understand if what I was doing was the right thing or not. I think a little playtesting with someone unfamiliar with the game would have uncovered this very quickly, so maybe try that next time if you didn't playtest!

The changes are great! I feel much more active and like I have more agency over what's happening!

This is a fun idea for a game! I like the sounds when planets hit each other, very satisfying. I also like all the little popups showing point gains :)

I have some constructive thoughts about how to improve the game:

  • The black hole is quite hard to see against the black background.
  • The planets should start out still, but easily start bumping around after I shoot them. This would make it easier to understand how the game works while also making it less confusing that I'm getting points right away without doing anything!
  • It's not clear to me that my involvement in shooting the planets is actually leading to my getting more points! It feels a little random overall. Maybe one way to improve this would be to allow you to move the turret around, this would allow a more skill-based approach where I could be more deliberately bouncing the planets, e.g. into the black hole.

This is great! Love the graphics and music.

I did find the jumping a little frustrating - I couldn't figure out how to time the multi-jumps to achieve the maximum height. I got a feel for it but at other times it felt like I was hitting the jump button but hardly moving at all.

It seems like the text captcha might have broken? It was working the last time I played but my text inputs weren't registering just now :)

This is great. I love the sense of anxiety that builds as the footsteps approach. Really fun use of sound effects overall.

I was a little confused why the X buttons weren't working, particularly on the step where it seems like you have to claim the coupon to continue - that wasn't very intuitive to me. Other than that it was really well done!

This is a fun little game!

The controls for moving felt a little odd, I'm not sure how to describe it, but I often went one tile further than I was expecting to go. Maybe requiring distinct button presses for each move would help resolve this.

I feel like you could do without the teleport mechanic, making it one less control to learn :)

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This is great, nicely done!

It took me a couple of tries to figure out how the floor elements worked, I completely missed the bumper in the top-right for my first few tries for some reason.

Once I'd figured out how the components of the game worked it was fun figuring out how to optimise my route.

Given that I needed to restart a few times it was slightly frustrating to have the main menu animation play out in full before I could start again.

I didn't quite complete it but came very close :)