Hey Bored Cube! I love this game. The player character feels greatly responsive and the visual feedback juice is on spot! I love the level generation and the difficulty level - not too easy nor too challenging. Did you use logic similar to Spelunky level generator? I can see this becoming a full fledged game. It has great potential and the jam version itself is pretty solid. A suggestion I'd offer is to make it possible to restart the level quickly right after win/loss instead of going to the menu. Overall, it is quite exciting and I look forward to seeing what other changes you make post jam! Nice work, and I wish you good luck :D
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The Speedruner Cube [Game Jam ver]'s itch.io pageComments
Just a little technical issue. It seems like the physics time step is fixed. I'm running the game at 144fps and I can't jump over the first big jump in the tutorial. If I force the cap to 60fps, I can beat it. Just as a test, I set the fps to as low as I can at 20, and was able to hit the ceiling of the tutorial with 1 triple jump.
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Marksman
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