Hey Bored Cube! I love this game. The player character feels greatly responsive and the visual feedback juice is on spot! I love the level generation and the difficulty level - not too easy nor too challenging. Did you use logic similar to Spelunky level generator? I can see this becoming a full fledged game. It has great potential and the jam version itself is pretty solid. A suggestion I'd offer is to make it possible to restart the level quickly right after win/loss instead of going to the menu. Overall, it is quite exciting and I look forward to seeing what other changes you make post jam! Nice work, and I wish you good luck :D
I did find the jumping a little frustrating - I couldn't figure out how to time the multi-jumps to achieve the maximum height. I got a feel for it but at other times it felt like I was hitting the jump button but hardly moving at all.
Just a little technical issue. It seems like the physics time step is fixed. I'm running the game at 144fps and I can't jump over the first big jump in the tutorial. If I force the cap to 60fps, I can beat it. Just as a test, I set the fps to as low as I can at 20, and was able to hit the ceiling of the tutorial with 1 triple jump.
I started watching your vids on You tube on basic game programming. I would like you to do a video on how to the set up for Notepad++ and create java project, java package, and java class in Notepad ++. As a beginner, I really want to start from scratch with a simple text editor. Thanks
Comments
Hey Bored Cube! I love this game. The player character feels greatly responsive and the visual feedback juice is on spot! I love the level generation and the difficulty level - not too easy nor too challenging. Did you use logic similar to Spelunky level generator? I can see this becoming a full fledged game. It has great potential and the jam version itself is pretty solid. A suggestion I'd offer is to make it possible to restart the level quickly right after win/loss instead of going to the menu. Overall, it is quite exciting and I look forward to seeing what other changes you make post jam! Nice work, and I wish you good luck :D
This is great! Love the graphics and music.
I did find the jumping a little frustrating - I couldn't figure out how to time the multi-jumps to achieve the maximum height. I got a feel for it but at other times it felt like I was hitting the jump button but hardly moving at all.
Just a little technical issue. It seems like the physics time step is fixed. I'm running the game at 144fps and I can't jump over the first big jump in the tutorial. If I force the cap to 60fps, I can beat it. Just as a test, I set the fps to as low as I can at 20, and was able to hit the ceiling of the tutorial with 1 triple jump.
Thanks for pointing it out, should be fixed, I think it was because I was using Godot's "_process()" instead of "-physics_process()"
I started watching your vids on You tube on basic game programming. I would like you to do a video on how to the set up for Notepad++ and create java project, java package, and java class in Notepad ++. As a beginner, I really want to start from scratch with a simple text editor. Thanks
This is really polished and “juiced”! Great job!!
Took me 4 attempts
Wow, the jam host likes my game, thank you very much \^o^/
I hope I can add more things post-jam :)