Really nice game! It was difficult to interact with some objects and the repairing mechanic occasionally would not work but otherwise a very enjoyable experience
Sandwaffle
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Pretty cool puzzle game! I enjoyed the iteration on the theme using the dice as lasers. Unfortunately, much like many of the other commenters, I was also plagued with a low framerate that could probably be fixed with some better optimization. Outside of that though, if you give it a couple more passes and polish things up, this could definitely shape up to be a very fun game!
Pretty intriguing iteration on the theme of the jam! I liked that some of the dice had special capabilities that helped to add a sense of strategy to their use. The witch, unfortunately, feels a bit sluggish in her movements and I found that if enemies clumped around me, I would be unable to force my way through. I also noticed that the enemies could phase through the buildings while you couldn't, which I found to be a tad bit unfair. But outside of that, with some more polish, I'm sure that this could be very promising!
Oh wow, you're right; sorry I didn't notice before! Maybe once you reach this point, you can transition the playing field into 3D and then send in D120s via all diagonal directions and the Z axis as well for that extra bit of challenge :P But seriously, you guys have a great product on your hands. I look forward to seeing what you guys have in store for us and wish your team the best of luck in your future endeavors!
This was pretty fun! The artwork and music were great and the core mechanic was an interesting play on the theme. It did take some getting used to but once that was done, it was smooth sailing from there. For more challenge, I think it'd be cool to add in dice moving along the vertical axis as well.
Thank you for giving our game a shot! We initially had many more plans for interesting gameplay mechanics to mix things up but we didn't have enough time to implement them properly. Hopefully, once we get the chance, we'll be able to add in the missing pieces and bring it closer to our original vision!
Thank you for playing our game! Unfortunately, we had a lot more planned but we had to pare it down quite a bit, including additional characters, levels, and mechanics. The numbers at the start were meant to be part of a dice roll that would ensue when you activated an ability to teleport to safety but we were only able to implement the "lucky numbers" selection page and not the in-game mechanic. Hopefully, once we get the chance to do so, we can refine it into a more polished product! Also, apologies about the controls mishap; some final changes in the game were not correctly updated in the game's UI before we submitted