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Oh... Hel No!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1645 | 3.313 | 3.313 |
Enjoyment | #2784 | 2.563 | 2.563 |
Overall | #2809 | 2.750 | 2.750 |
Creativity | #3942 | 2.375 | 2.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The character you play as has the ability to teleport randomly between two locations from the primary stage. The location that they are teleported to when they activate their ability is predicated on the roll of a dice by the gods that are based on the numbers they choose at the start of the game. Powerup drops are also randomized.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
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Comments
A little rough around the edges, but with some cute pixel art! This has some potential, but I think one more pass would help bring it out. Still, you can be proud for getting this far in 48 hours! Maybe a Game V4? ;)
I often only got the powerups just before I killed the last enemy, which meant I didn't get to enjoy them as much as I would have liked. Maybe they would have more use if the enemies kept spawning in the same room, rather than being restarted in the level.
We think it needs a bit of polish but the game is good!
The only downside is the music that is a bit off-putting!
Also a little information on the numbers we select at the start mean would be cool! :)
It looks great, but it plays a bit odd - it's very simplistic in terms of damaging enemies and traversing the level.
You could also introduce some tutorial or explanation on the dice/numbers section at the beginning.
Thank you for giving our game a shot! We initially had many more plans for interesting gameplay mechanics to mix things up but we didn't have enough time to implement them properly. Hopefully, once we get the chance, we'll be able to add in the missing pieces and bring it closer to our original vision!
The art is really good, but the game and music are very repetitive, and I don't know what the numbers at the start mean. Also, the roll isn't done with space, it's with right click.
Thank you for playing our game! Unfortunately, we had a lot more planned but we had to pare it down quite a bit, including additional characters, levels, and mechanics. The numbers at the start were meant to be part of a dice roll that would ensue when you activated an ability to teleport to safety but we were only able to implement the "lucky numbers" selection page and not the in-game mechanic. Hopefully, once we get the chance to do so, we can refine it into a more polished product! Also, apologies about the controls mishap; some final changes in the game were not correctly updated in the game's UI before we submitted
Pretty graphics and the gameplay itself is good. With a bit more visual feedback on successful hits, smoother transitions between levels, and a bit more polish and this could be an actual product on Steam. Well done!
Thanks for trying out our game! We plan to implement plenty of additional tweaks and changes to improve upon our current product once we have the chance!