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A jam submission

Squished by LuckView game page

Fit in the holes, collect the pinkies.
Submitted by PowerProof Studios — 18 hours, 50 minutes before the deadline
Add to collection

Play squishiness

Squished by Luck's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#754.2564.256
Overall#1114.1164.116
Presentation#1574.3494.349
Enjoyment#3103.7443.744

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You literally dodge the rolling dice

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Developer

Thanks everyone for playing, rating and commenting!
This jam the active team member was me - likryt (art music design).
Hope I wasnt to harsh with some of my reaplies :)... >:)

Good luck on the ranks everyone! :>

Submitted

This is excellent.  It's hard, but very satisfying when you get it down and start on a good run.  Great presentation and pacing too.  I think it might be easier if dice start off only coming from one side at the start and then ramps up to get more hectic.  Super well done.

Submitted

This is a really neat and promising concept, but unfortunately the controls didn't work for me and I couldn't play :(

Developer

what the fuck
you are the first one who had that problem 0_0

Submitted

Yeah I'm not sure what happened. I tried WASD and arrow keys, refreshed the page several times, clicked on the game window, nothing seemed to do it. Hopefully it was just a quirk with my particular setup or something. The game sincerely seems really cool!

Developer

thats just sad and weird
i hope you dont have a very weird miner or smthng.
Actually it would help if you boot up any other of our games for 5 sec and see if it works
If all of our games dont work then it would be ver very helpful if you send us some particular info or what can unique in your case.

I mean you dont have to do it.
Just if you did, it could be something we missing when building and an oportunity for small but still improvement. You are not the only one person with this weird setup or somthing.

Also, gonna say it again, - your game rocks :)

Submitted

now that's what I'm talking about. played it for a couple of seconds and immediately got it! very simple, yet effective design and awesome presentation. thank you!

Submitted

A very cute little addicting game. It's surprisingly difficult to master. It's a lot to keep track of, with the dot positions being flipped from what you see, to having to keep track of where the points are spawning. The game would have been simpler to understand if you just got points from each die that you survived, but I understand that the dot positions are not in unique enough spots to make that really work. Honestly, I really enjoyed it all around and don't have much to say other than: Good Job.

My high score was getting to 15, seeing what the "bigger challenge" was, and immediately panicking and dying. So yeah... 15.

Submitted

Getting squished is the worst! Fun game, I would just suggest a gentler difficulty curve to help make the game more inviting. Other than that, I think this is a great submission and can't wait to see how it evolves!

Submitted

Simple yet very well executed! love the feel of it

The only issue is that -I'm pretty tribble at multitasking- seeing a train coming to smash me, ill be like watching it and thinking what I should do but never acting at the right time (;⌣̀_⌣́)

Maybe its a bit to hard at the beginning.. a slightly easier difficulty curve would be great for old men like me.

The game is really well done, perfect juiciness, cool animations, I want this dice to be my screensaver just rolling from left to right haha.

As for design, I feel like the top and bottom middle dots are useless, it's not gonna happen to have them hit me.
Also first I thought it's the black that the holes that I should avoid but then I found it the reverse.
A small quick red highlighting to what I should not stand on, at first couple rounds would be great so to get used to whatever face affect me.

Prefect Execution, Cute design and a hell of rage game concept. like it! <3

Developer

Thats some good points and advice noone talked bout before.  

Gonna use those in the future versions 

Thanks for enjoying :) 

Submitted

ooh boy.. oh boy. Do I have thoughts on this game!
The take on the theme is fantastic, and the controls not only work well with good responses, but it's also something I've not seen before. 

On the negative side, I have no idea why, but this game gives me an unreasonable level of anxiety. The same anxiety I get from playing rythmn games. 

The techincal suggestion I'd make is: In the particle system that's making the little ambient particles tick 'pre-warm' in order to make them appear as if they've already been running instead of having them suddenly start emitting as soon as the scene starts. This would add a tiny bit more polish. 

Submitted

Super well made! This game looks clean af with the color scheme, the menu and everything else. The gameplay is simple and very unique and it’s obvious that you designed it very sensibly and understood the struggles of the player (for example the black tiles).

Well done!

yes

Submitted

Really solid idea, and really solid implementation. Fun to play, and lightweight enough that you won't mind trying over and over again. If I were trying to be overly-critical, I'd say that the initial speed is a bit fast and it might be better to start slower and ramp up the speed, but because it's so quick to restart and get up to 15 points it's really not an issue. Good showing!

Submitted

Such a simple, well executed concept! Very fun.

Submitted

really good game i love it the design is also great, way better than my game lol

Submitted

That was a fun play! I still can't wrap my head around the mirrored effect fast enough though. The two sided die always gets me. Nicely polished and well executed. Good job!

Submitted

This was pretty fun! The artwork and music were great and the core mechanic was an interesting play on the theme. It did take some getting used to but once that was done, it was smooth sailing from there. For more challenge, I think it'd be cool to add in dice moving along the vertical axis as well.

Developer

did you reach 15 points?
it unlocks exactly that

Submitted

Ahh just did it right now! Apologies about that; looks like I went off a bit half-cocked. The new mechanic does add that extra zest that I had in mind. Maybe now you could make things even more challenging later on by adding in diagonals

Developer(+1)

Have you reached 1299411e5 points? 

It does exactly that  :^) 

Submitted(+1)

Oh wow, you're right; sorry I didn't notice before! Maybe once you reach this point, you can transition the playing field into 3D and then send in D120s via all diagonal directions and the Z axis as well for that extra bit of challenge :P But seriously, you guys have a great product on your hands. I look forward to seeing what you guys have in store for us and wish your team the best of luck in your future endeavors! 

Developer

Anyway Thanks for enjoying the game! 

We will think on updating it and releasing on mobile mby

Submitted

I really liked this one. Looks good, sounds good and an interesting idea. I made it to the 15 after a few attempts then immediately died. It's quite hard to follow when there's dice coming from both sides of the screen (so I'm assuming it gets very difficult with the 3rd direction). 

Number 2 is now my least favourite number on dice, congrats lol

Submitted

Clever concept and great art. Really hard and almost frustrating in the beginning, but once you get the hang of it it gets a lot better.

Submitted(+1)

Took some time to get used. After getting it it was quite fun however you kinda play on autopilot when you realise only the 2 requires any thinking. Some more variation later would've relieved this problem greatly I think. Overall good game.

Developer

Thats a good point. Talk about how I got 131. 

We didnt think of that as a big problem since its just feels good to move around, collect, look etc.. Like a lil time eater on your phone. But We were thinking about it and, since we couldnt work on sunday, only added that thing when you reach 15 points. Though that is also kinda brainless when you figure it out. 

Hope I didnt spoil anything to anyone right now hehe

Submitted

Very fun and creative idea! You pulled that of very nicely, i love the artstyle, the animations and the music!

Submitted

Maybe I'm too old to understand but I didn't understand how fit in the holes, I watched the black platform when the dice hit it but I didn't  get the information how to fit

Viewing comments 25 to 6 of 25 · Next page · Last page