Funny idea. I included it in my GMTK Game Jam compilation video series, if you’d like to take a look. :)
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Before I Go's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #372 | 3.900 | 3.900 |
Overall | #666 | 3.525 | 3.525 |
Presentation | #1179 | 3.450 | 3.450 |
Fun | #1312 | 3.100 | 3.100 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is not given the expected control over the game's parameters
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
This game made me laugh!
It seems I accidentally guessed the solution to one of the puzzles, so I missed a bunch of stuff on my first playthrough (I didn't increase the texture quality; I guessed which letters were the right ones). Also it still auto-jumps even if I don't check the auto-jump checkbox. Still a good game overall.
I genuinely enjoyed this. It is a metagame type but one that targets the UI, requiring the player to go back and forth between the game space and the (perceived) UI space to solve the riddles. While metagame titles have been around for a good while already (at least as far back as The Tower, I believe), this one makes the ability to play itself the game. Yes, meta to the core.
I did rely on the Walkthrough for some bits, but the solutions I missed on my own did not seem too far of a reach. The fact that a walkthrough was included is greatly appreciated and shows that the devs really understand their game's relationship with the audience. And for me, the length of it felt just right as well.
The visual polish on this is great and is even incorporated into some of the riddles. Normally, I cap presentation scores at 3 stars if one of either art or audio used pre-existing assets, but I actually never got the audio to work. As such, I will just treat it as not having audio and score the art accordingly, with an extra bonus for incorporating graphical fidelity itself into the gameplay (it's faked, but the idea itself counts to me).
Ultimately, the best compliment I can pay it is that I did not play and review this as part of the obligatory 25 on the queue list. I was first intrigued and then became invested in the experience. The game caught and held my attention on its own. Great work!
This is such nice and complete feedback, thank you so much! Indeed there is no audio at all in the game, we didn't have time to add any but then we didn't know which option to pick in the submit form. We really appreciate you taking the time to write all this, and we're so glad you liked our little game! Thank you again.
Excellent idea, very original, I liked it very much. Some of the puzzle can be a little hard to figure on our own, I had to used to walkthrough for the first one and for putting the poster numbers. It is specially hard for the first one I think when the player don't know yet what the game is about. May be starting with an easier one will make less player look to the walkthrough. The one based on the resolution was really clever and it is nice that the last one was based on two different ones, it makes the game less linear. I was a little disappointed that there was no effect of the settings on the "real game" (no music after the music is enabled, no way to move freely after the end, ...) but overall it was very smart and very enjoyable puzzle game !
I loved it. I couldn't figure out the mouse sensitivity slider, so I had to check the walkthrough :P
The inertia slider was my favorite
Really clever puzzle, but there should have been some better prize for solving it, and also the hints should have been a bit more obvious here and there. I had to look up the walktrough once. But again, really clever puzzle.
This is an insane idea, and i would most likely never have gotten it without the walk-through, but even if I was just trying to follow the tutorial it was crazy enough that i enjoyed it.
Getting so many crazy mechanics in 2 days (plus implementing them) is actually quite creative, good work!
I think you need to add more hints. The poster is good, it was obvious it meant something, but more of that environmental guidance would make it more approachable.
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