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Dummy Dungeons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #412 | 3.696 | 3.696 |
Presentation | #539 | 3.870 | 3.870 |
Originality | #627 | 3.739 | 3.739 |
Fun | #642 | 3.457 | 3.457 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can not directly control the main character, and his movement is unreliable.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Really cool presentation and and concept. Though it ends before it can explore too many mechanics, it is great for what it is. Good job!
Funny game that fit with the theme! Good job
Nice concept, a lot of potential for level design. I liked that you made him move one tile after a while to introduce a bit of time pressure.
Thanks for playing :) We worked quite a bit on his behavior to really sell the idea that he's a dumb adventurer that wanders off when he shouldn't. The time pressure you mentioned was a nice side-effect and played (somewhat accidentally) into the jam theme.
Interesting mechanic, I like the idea but i did find it hard at times to know where the knight would actually move to, still its a nice little puzzler
Nice, a bit repetitive but cool.
Really cool game! Real nice concept and puzzles. I used the same assets for my game xD but in a very different concept however. Try my game out if you have the time!
super fun game! Loved the graphics and the way the game played out. beat all levels!
Cool game. Was a little hard to see the levels in general and where are unlit candles specifically .
This could work really well as a mobile game. You can really see the potential in the last level. Good job!
controling the player with the candles is really smart nice game and good job
Very cute game. I can see the potential with the last level, the first dungeon was way too easy but the second dungeon where the timing is important start to be very interesting. Great job with the visuals and I hope you will find great ideas to make this game more challenging if you have time to do it.
I appreciate the very kind words. Yeah, you can get a glimpse of where we wanted to start taking the mechanics but we couldn't quite get there. Glad you enjoyed it :)
The idea was interesting and the execution was outstanding! Good job with the art especially!
nice,,, clean graphics good for the eye. and love the game mechanics
Absolutely approved of the introduction's able alliteration.
Great idea, I only wish there was more! Nice work!
I really liked the idea! I enjoyed so much the last level. Sprites and animation were cool too! Congrats.
Super cool idea! I loved this!
Love the presentation you guys had, made playing the game incredibly intuitive!
Loved the cute style! I would definitely like to see increasingly difficult levels in the future!
Thank you! We ran out of time designing levels unfortunately haha
Cool original idea. However, it is hard to see the torches in the dark. And nice presentation.
Thanks for the feedback :)