I have a question about activation.
Is it intended that one player is supposed to attempt to activate and use each of their models, one at a time, with play only passing to an opponent when you are either out of models or whenever one of your models becomes Unruly?
If so is the flow more like this?:
Activation
On their turn a player attempts to activate a model by rolling 2d6:
- Each die that rolls lower than the model’s activation grants that model 1 action.
- If neither die are lower the model's activation, that model becomes is Unruly, (meaning this model can’t activate this round).
- After a model has carried out their actions, the player attempts to activate another model.
Once a player has no more models they can activate OR when a model becomes Unruly play passes to an opponent, provided that opponent has models that could still activate this round.
Note: Play may pass to an opponent when a model becomes Unruly, only to return to them later when an opponents model ALSO becomes Unruly.
When all models on the table have either activated or become Unruly a new round begins, and all models stop being unruly.