Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Questions

A topic by Insomnicron created Jun 11, 2023 Views: 406 Replies: 11
Viewing posts 1 to 9
(2 edits)

I have a question about activation.

Is it intended that one player is supposed to attempt to activate and use each of their models, one at a time, with play only passing to an opponent when you are either out of models or whenever one of your models becomes Unruly?

If so is the flow more like this?:

Activation 

On their turn a player attempts to activate a model by rolling 2d6: 

- Each die that rolls lower than the model’s activation grants that model 1 action.
- If neither die are lower the model's activation, that model becomes is Unruly, (meaning this model can’t activate this round).
- After a model has carried out their actions, the player attempts to activate another model. 

Once a player has no more models they can activate OR when a model becomes Unruly play passes to an opponent, provided that opponent has models that could still activate this round.
Note: Play may pass to an opponent when a model becomes Unruly, only to return to them later when an opponents model ALSO becomes Unruly. 

When all models on the table have either activated or become Unruly a new round begins, and all models stop being unruly.

Another question:
Does relic guardian work if a model is carrying the objective/relic? 
What if a nearby model is carrying it?

Developer(+1)

That's exactly it on activation. Keep activating until you have an Unruly model, at which point your opponent starts activating and does the same.

On relic guardian - yes, it does since they are near the objective (they just happen to be carrying it). Same if someone else is carrying it.

Fantastic! Thanks!
Just found this today and already eager for "Dead Gods: Unholy Scavengers"! :D

(+1)

Hello, is it possible to use 54mm miniatures? I mean as a larger units on pair with standard 28mm?

Is the "Brute" value of the Golem "1" 

Seems like it's missing in the pdf?

Also...

1. The SRD shows the Golem with M4", while the pdf says M6".

2. We have Blood Priest, High Priest, Pistol Priest, and... Runepriest. This bugs me so much.  Not a flaw, just throwing that out there.

3. In the basic pdf, they are called Special Rules, while in the pic of US they are called Special Features.

4. Once again, how much is it to add Unliving to a model? I need Undead Champions in my games lol.

5. Does Seer affect the model with it, or just nearby models?

Even after the fix for the Golem, it doesn't seem like there's a point to Brute being a special rule, over just having a higher Defence. Am I missing something?

(1 edit)

You're right. It's a bit redundant. But with this ability, Golems are the only models with a 4 in defense except champion and uniques.

Another interesting idea is, to decrease the enemy Defence instead of increasing the own. Makes the ability a little more stand out. 

(+1)

Question: How about a license to produce material for Dead Gods and derivative works? CC-BY? ORC license?

Has anyone made some printable Standees for Dead Gods?

I would love to get into it with my son's.