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secter13

13
Posts
2
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A member registered Aug 24, 2020

Recent community posts

+2. i think any interaction not stopping timer can cause same situation. such as : reading a story paper on blocked well.

(2 edits)

version : 303

severity : mild

type : visual

1. when entering cauldron, tf(ear reveal) happen (may exact timing?) visual bug happen : head with fox ear placed in the middle of cauldron and MC have normal head. this visual bug return to normal when exiting cauldron.

2. when final tf(ending) come while gathering(middle of bar progress), ending dialogue is placed on top of screen instead of middle(paper layer). this include 'thanks for' dialogue. things return to normal when roadmap appears.

(1 edit)

it seems that "samll-time crook" keyword dosen't work when i do in browser one, which was okay with download version.

may be it was only problem when i played on browser version or it may caused by 'wrong step order'? i don't have any idea why it happened.

for now, i was able to see ending and it was great.

i can't find any new conversation or interactable location after first interaction with charity. is there required perk to proceed?(street wise start, all possible interaction was done)

sorry for asking but i want to know that is it still in developement or abandoned?

(1 edit)

only cauldron, yes. and it could make ingredient which player don't have.

 ex) 4 5 6

     1 2 3 

when you have only 1 and 2, by selecting 1 or 2 first you can make potion which require ingredient (4 or 5) and (1 or 2). 

this means while you have only 1(1+2) combination choice, you can make 5(4+1, 4+2, 5+1, 5+2, 1+2) combination.

and about discord link- it was my browser error. link is okay sorry for that.

could you check discord link? it doesn't work for me.

below is possible bug(sometimes happen)

1. unwanted ingredient select

when selecting first ingredient there is chance to select unwanted ingredient.

when you select lower column ingredient [same row upper column, even if you don't have that ingredient] is in hand instead of what you want.

thank you for your hard work. just keep your own pace and don't be in hurry. your healthcare(both physical and mental) is most important. i saw many developers drowned by.

(1 edit)

this is not accurate but i think it's matter of timing and i reproduced this bug 6times for sure by following steps.

when selecting ingredient select(click) just 1~2 frame before animation process end. then after process end, cursor is 'grabbing' while actually not grabbing anything. then release (unsure must be on bowel or anywhere okay) and crush as normal. this is how make something from nothing- empty bowel, no ingredient consumed, additional output(1time/active). can be done sequently.

hope this information may be help.

(1 edit)

What a shiny gemstone. I really love this type of game styles. hope to see a great jewel.

btw - there is some strange things(bugs?)

1 when preparing ingredient (crush) 

| blank object may crushed with no output | or | visual is empty but last selected ingredient is still present and give output |

2 when preparing ingredient (crush) 

 output image does not discarded and stay in sight(visual blocking) - (save & load),(restart program),(go to other map) won't fix this problem. only (next curse proceed animation process) fix this.

another problem here :

type : event loop

severity : moderate

conversation with zoey at lustvile(lamia village) -> zeoy joins party

->{loop start}Liz (I want justice.....)->~->Lu(Tell me where to go){loop end}

can't proceed from here again unless ignoring zoey.


and little scratches

type : wrong sprite?

severity : mild

after saving siren, return to the village. after bed conversation scene, Lu's animation fix to [fallen]. while facing [down] can see fallen Lu and for other direction , invisible.

after any battle  make things back to normal.

little problem here :

type : softlock

after hunting rats at goblin village,  going back to leader at treehouse has problem which jumps to siren shop instead leader house and cannot enter  goblin village because of event that preventing player to go outside of village works as preventing player to go inside of village(cannot move).

there is no way to proceed after this point.

i can't specify updated or outdated, files last fix date was 12-nov-15:37(time of unzip). [and if there than sorry for grammer/etc errors, i'm not good at english]

(2 edits)

thanks for good game. it was nice experience.dessert part was a little time consuming but was enjoyable.puzzle was not so hard and action combat part was like rhythm game.town part was felt a bit too short cause about half was in one(theft)

+ rarely screens froze(sound and control is normal), is it normal?

++bug report