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Ser1ph

53
Posts
3
Topics
24
Following
A member registered Dec 17, 2017

Recent community posts

does the Harpy's Raise Roost ability work on allied units "adjacent" to the wall? it doesn't seem to say

I don't think the crawling fossil changed are really bad, it was kind of a must grab before.  Now it's situational but still very good

Found a bug after I killed all the enemies in a fight, the battle didn't end.

the Sycophant epitaph has the same description as Scribe (pg 115)

I've had the same thing

that does clear it up, thank you very much for your help

Thank you that makes sense,

Are monsters also meant to have 3 AP?

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Hello, I had a few questions about the new rules.

How would I determine how much AP an NPC has?

Also on page 39 it says there are four subtypes, but only three are listed

For the bladeweavers sword mage trait, are they supposed to enhance bravery when they attack with faith and when they attack with bravery?

another test city, this has all the new citizen production chains, even the one that was just a scam.

Messing around with comically large settlements, this is very disorganized and suboptimal so I'm sure someone can go bigger easily 

that's what I said lol, I think there should be options you might like in the newest version.

I think they're a myth.

Ok that actually sounds really cool

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There is now basic gameplay, you can move your tribe's population around the world gather resources and create new pops.

if you're still around I'd be interested in seeing what you did, sadly the links are broken.

There is an early version of tactical combat available on the community discord

it's early days, but feedback is always welcome.


thank you for finding this

that is a good idea, or at least showing you where they were when spotted if it's difficult to implement.  ty :)

That is a big empire :)

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Come join the discord if you want. Shawn's quite active there, and it's got channels for modding. I'd be interested in what you have done.

thank you

How do players determine their ability pools and expertise?

right now mod compatibility gets broken a lot, but yes I am working on a version for 3.0.  progress has just been slow.

Llamas, the games future depends on adding llamas.

murder!

I've had some bugs that make the game very difficult to play, while playing the tutorial the game hung on the dummies turn, and in the first fight I was unable to ether play a card or return it to my hand.  Other than that it's a very interesting game.

the mod you downloaded has all the files I made.  Feel free to work with it

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it wasn't meant to be hard, but there is supposed to be different region types with different resources.  I'm not sure how they are spawning far from the coast, there should be deep sea filling most of the ocean.

Once I'm more used to modding the new version of Bronze Age I'll expand the aquatic terrain and add merfolk. that should provide a more flexible system.

I see, glad you figured it out.

that is weird, could you post a screenshot of the settlement?  that might help figure out what's going on.

this looks very nice.

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Version four of the Merfolk is ready,  I've been reworking the world generation and I've added in new resources as well as making Merfolk compatible with the new system for Food and Luxuries.here's the link to the download file, to install it you need to extract the Merfolk file into the Bronze Age mod folder.