I got the game running. See what I've done at https://itch.io/post/11620499
SergioFLS
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The Linux version doesn't seem to be working out of the box. It complains about a missing library at "../lib/libunixsocket.so".
I was able to fix it by compiling the library myself. Here's what I've ran:
git clone --recursive https://github.com/Abdera7mane/Godot-UnixSocket --branch gdnative godot-unixsocket cd godot-unixsocket ./build_linux.sh release
And by putting the files in this order:
- ./bin/AmphibiaCalamityBeatdown-Linux.x86_64
- ./lib/libunixsocket.so
The game now launches.
BTW, Seems like the game gets stuck on a black screen upon entering a bonus stage. Is this known already?
Anyway, nice game. :D
Has anyone here got any luck running this game on Linux using Wine? I keep getting an "Unexpected error occured when running the game." message every time I try to launch it.
Right now I'm trying to debug it, though no luck so far, I even enabled the IMAGE_FILE_LARGE_ADDRESS_AWARE flag in the EXE's PE/COFF header which I've heard can solve memory issues in other GameMaker games, but still crashes.
I've tried to follow the instructions at https://itch.io/t/432930/running-on-linux (the only difference is that the NW.js version that I've used is v0.29.0 instead of v0.12.0), and this is as far as I got:
I've also tried to run the game on Wine, but it got stuck on this loading screen: