Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SergioFLS

11
Posts
1
Topics
2
Following
A member registered Sep 18, 2017

Recent community posts

I got the game running. See what I've done at https://itch.io/post/11620499

The Linux version doesn't seem to be working out of the box. It complains about a missing library at "../lib/libunixsocket.so".


I was able to fix it by compiling the library myself. Here's what I've ran:

git clone --recursive https://github.com/Abdera7mane/Godot-UnixSocket --branch gdnative godot-unixsocket
cd godot-unixsocket
./build_linux.sh release

And by putting the files in this order:

  • ./bin/AmphibiaCalamityBeatdown-Linux.x86_64
  • ./lib/libunixsocket.so

The game now launches.

BTW, Seems like the game gets stuck on a black screen upon entering a bonus stage. Is this known already?

Anyway, nice game. :D

Yes!! Even a game that only works on old hardware is a game :D

Has anyone here got any luck running this game on Linux using Wine? I keep getting an "Unexpected error occured when running the game." message every time I try to launch it.

Right now I'm trying to debug it, though no luck so far, I even enabled the IMAGE_FILE_LARGE_ADDRESS_AWARE flag in the EXE's PE/COFF header which I've heard can solve memory issues in other GameMaker games, but still crashes.

any interest for exporting a native Linux build?

I've tried to follow the instructions at https://itch.io/t/432930/running-on-linux (the only difference is that the NW.js version that I've used is v0.29.0 instead of v0.12.0), and this is as far as I got:

I've also tried to run the game on Wine, but it got stuck on this loading screen:


because why not

i think design will be like synthesia

TIC-80 community · Posted in Font

to modify you have to type "config" in the terminal

well, normaly to print a text on javascript you just write

document.write("hello world!")

but on tic-80 its

print("hello world!")

i don't know, its like lua and js just fused together.