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sgvick

7
Posts
A member registered Dec 09, 2023 · View creator page →

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This reminds me a lot of journey of the prairie king from Stardew Valley, in a good way. I appreciate the gameplay and the use of power ups. On thing I might include before the game starts is showing the player the obstacles. A tumbleweed exploded and killed me, which was confusing but also funny. Another issue I had was enemy cowboys spawning very close to me and not having time to get away from them. It would be nice to include player feedback in the form of flashing red when the player or enemies are hurt. Overall I like the chaos that the game brings and could easily see myself playing this repeatedly trying to master it!

This reminds me a lot of journey of the prairie king from Stardew Valley, in a good way. I appreciate the gameplay and the use of power ups. On thing I might include before the game starts is showing the player the obstacles. A tumbleweed exploded and killed me, which was confusing but also funny. Another issue I had was enemy cowboys spawning very close to me and not having time to get away from them. It would be nice to include player feedback in the form of flashing red when the player or enemies are hurt. Overall I like the chaos that the game brings and could easily see myself playing this repeatedly trying to master it!

Very solid game! I enjoyed observing the enemy patrols and waiting for a moment to run. Good balance of lives made it challenging but enjoyable. My only issue was getting caught on the sides of blocks and stopping. I think this is only because the background is tile based but the player is not and I was getting thrown off. Definitely had fun with this though! Well done!

This is a great concept and execution of a game! The comment at the end about how a score of 330 was possible inspired me to play again. My only issue was that in level 2 a light barrier spawned on top of me and I was able to simply walk through it. I would love to see this expanded upon. Well done!

This is a great concept and execution of a game! The comment at the end about how a score of 330 was possible inspired me to play again. My only issue was that in level 2 a light barrier spawned on top of me and I was able to simply walk through it. I would love to see this expanded upon. Well done!

I very fun game! It reminds me of 'Everhood' with the gameplay. The cubes were good at predicting where the player would go. I seriously appreciate how the cubes are implemented. The fake outs before moving, the timing of the song, and predicting the player's movements as I mentioned. I also encountered the space bar bug people have mentioned, which confused me at first as to why I wasn't dying or gaining score. Good use of AI as well. Great game!

This was a fun game and surprisingly addictive! I appreciate the subtle escalation in difficulty by adding different crates and I definitely appreciate a game where you made your own assets, well done! One thing I might add is that maybe instead of each crate adding time to the time limit, it was only X amount of crates, so that the player's time runs out quicker as right now my time only went up as I delivered crates. As I said though, very fun and addictive game, well done!