Oops... It is for some reason.
Fixed it.
This is probably my favorite game so far.
I think you really nailed the JRPG style. Combat is fun, even though it doesn't have a lot of depth. Artstyle is very good (I am surprised you managed to do it in only a month).
It seems to me, that the game might feel a bit unintuitive for people unfamiliar with the genre. (And for ones familiar as well. It took me some time to realize that you can open crates, for example). This is probably the only serious nitpick I have.
Other than that, this is a very well-made game. I hope you will continue working on it.
This game definitely has some potential.
However, I find it rather difficult (final boss, at least). I didn't finish it. Because of the lack of checkpoints, I don't really have the motivation to try it again (I've reached the final boss twice, but failed both times). The problem is, that I have to play through easy levels, to get the boss, which is not ideal. Also, disability to heal encourages passive gameplay (basically, I only attacked with L, and avoided all close combat)
On the plus side - the game looks very good. Conceptually gameplay is rather interesting, but (imo) it didn't manage to fully unlock its potential, because of the issues mentioned above.
So, it is definitely good for a prototype, but it could be much better with few changes. Which is a shame.
I really liked the game, so I'm going to be nitpicky.
Speaking of what I liked.
Overall, this is a very solid entry. Very nice job indeed.
It is a shame, that you didn't have enough time to make backgrounds, because I liked your style.
Story-wise, this game is pretty straight-forward but I still enjoyed it. Probably it is mainly because of the silliness of the premise (in a good way). Maybe, it would better if the game was a bit longer, but yet again, time is also a thing.
So, it was a funny short experience. Nice job!
Really liked your game.
Flying made the difference for me. I think most of the other games, including mine (at least, based on what I played so far), didn't really do anything interesting with the magical girl theme gameplay-wise. So, I like your attempt, at doing that. Flight control feels a bit janky, but I quickly got used to them (this goes to walking as well). Other than that, this mechanic is great.
I feel that fighting could be designed better, because currently, enemies are too passive, and it's very easy to run/fly away from them and heal.
Art and modeling are well-made (for a game jam), however, the city feels somewhat repetitive.
Overall, I had a fun time playing it, good job!
Overall, I liked your game, however, it definitely needs some polish. For example:
● It would be nice to be able to move diagonally when pressing two buttons simultaneously (in battle). This would make movement feel less awkward.
● It's not always clear where to go, I think it would better if there were some sort of indication.
● I didn't like that you can only shoot horizontally - it really limits your movement.
● There is no fullscreen mode, and game window is not resizable. (Might be a problem specific to me)
Also, the game is too short, which is understandable, given time constraints.
Gameplay is fine, it serves its purpose, but (imo) it needs a bit more depth.
On the plus side, this game has some attention to details (like water shader, for example), which I really like. The transformation sequence is very cool, and so is your artwork in general.
I think, that more development time would be really beneficial to this game. Alas, we don't always have that luxury. So, in conclusion, I think this game is good, but it definitely has room for improvement.
P.S. Submitting your game 28 seconds before the deadline is something. Glad you managed to do it in time ;)