Really good calm, melancholic soundtrack! Well done. Almost heal the soul^^
Shigeal
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This is the best entry I've heard so far, and I just can't believe I listened to such high quality out here. The mix is damn good for the given time! Your violin voicing and sensitivity deeply touched me in both tracks, maybe even more during the second one, where the calm ambiance help to fully appreciate it. I wish I could listen to more of this kind of composition writing in recent videogames. I was about to add that it would perfectly fit in Final Fantasy when I read your desc. ! You inspired my mind for the whole day.
Well, on the inspiration side, it's mostly coming from my imagination at the moment, wich, if I know myself right, is taking bites from Rachmaninnoff, Ghibli, Zelda: Breath of the Wild, Monster Hunter: World, a lot of Dark Souls and Sekiro: Shadows Die Twice for the dramatic and bossfight-type of vibe, and... Surely some of the Genshin Impact soundtrack. And, I hope, a bit of my own! (I got carried away with this answer)
Love the music. I won't complain about the lenght of the game because our own team suffered from not having enough time to provide a long experience, but I found the end a bit abrupt, and the event of the fire happen a bit out of nowhere. But the idea of changing the scene is really great, and overall programming was smooth and the game pleasant to play!
Thanks for the review! I didn't had much time to polish the music so EQing was left behind kinda bit. Could you tell me wich music hurt so I can improve? When making them I didn't spotted anormal problematic frequencies on the high end ( tho there are some boosted ones indeed ), need to train my ears more!
An original one, the first I see in this style since the start of submissions! A simple add but I love the fact we can change the music on the radio. But yes, as some of other comments said, there can be moments where we feel overwhelmed by that quantity of text, especially when around there is a vast majority of fast-paced games.
Hey! I tested your game, the vibe is super interesting, would be a perfect "Inception/Black Mirror/Psychological" kind of game. By trying thing as a player, it is intuitive enough in my opinion, even if different energy types may be too identical if they are supposed to be different. The things that could be modified could be the space between puzzle interaction, a bit too much of a walk in my opinion, for a puzzle at least. Or you could make the character walk a bit faster. Also, considering extanding point of view during puzzle moments so we can have a global vision of the puzzle to think would be a good move! ( not having an energy statue on sight, and you kinda forget it ) But keeping this close view for the rest. What do you think? Really interesting nonetheless, Will be here for updates! Just tell me