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Shigeal

94
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3
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3
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4
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A member registered Aug 09, 2023 · View creator page →

Creator of

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Really good calm, melancholic soundtrack! Well done. Almost heal the soul^^

Thanks! "Story" is all I had in mind when composing it

Thanks! I did my best to make as good recording as I could.

Thanks a lot!

Thanks for the feedback! Rachmaninoff is amazing.

Thanks! I'm happy it plays like a final Boss theme for you! 

I'm really glad to hear that! I wasn't sure how it would turn out at first but this- and others answers help me defining my art direction for upcoming projects. I'll definitely clean this track up when time is given to me again!

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This is the best entry I've heard so far, and I just can't believe I listened to such high quality out here. The mix is damn good for the given time! Your violin voicing and sensitivity deeply touched me in both tracks, maybe even more during the second one, where the calm ambiance help to fully appreciate it. I wish I could listen to more of this kind of composition writing in recent videogames. I was about to add that it would perfectly fit in Final Fantasy when I read your desc. ! You inspired my mind for the whole day.

Well, on the inspiration side, it's mostly coming from my imagination at the moment, wich, if I know myself right, is taking bites from Rachmaninnoff, Ghibli, Zelda: Breath of the Wild, Monster Hunter: World, a lot of Dark Souls and Sekiro: Shadows Die Twice for the dramatic and bossfight-type of vibe, and... Surely some of the Genshin Impact soundtrack. And, I hope, a bit of my own! (I got carried away with this answer)

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Thank you for listening! "hooked" is a win for me, then!

Well thanks! I had to practice a lot before getting the right "dramatic" tone I wanted with my playing.

HOOKED from beginning to finish. I wanna fight these dragons just for the music, now!

I speedrunned and rated your game as fast as I could Nano!

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I like it! ( do a 2.5D game and I'm in. )

Feels polished, music is entertaining and it really feels like if you try really hard you can always inprove on it.

Hey Boss, I tested your game!

Game design is great, music is calm and relaxing.. A breathe between energic games.

Pesjier, here I am to tell you I played and rated your game.

Yep, a fun game! The gameplay is really enjoyable, and the little it has is well-made. I'd say well done! Also the leaderboard is awakening something inside of me.

Hey Dmytro, I played your game! And wrote a comment on it

Love the music. I won't complain about the lenght of the game because our own team suffered from not having enough time to provide a long experience, but I found the end a bit abrupt, and the event of the fire happen a bit out of nowhere. But the idea of changing the scene is really great, and overall programming was smooth and the game pleasant to play!

Oh so it comes from the enemy's sounds in the first level.. Sound effects where done on the fly too.

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Thanks for the review! I didn't had much time to polish the music so EQing was left behind kinda bit. Could you tell me wich music hurt so I can improve? When making them I didn't spotted anormal problematic frequencies on  the high end ( tho there are some boosted ones indeed ), need to train my ears more!

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Then the music was perfectly chosen, and it's not that easy!

I checked and reviewed your game! Our game shows ressemblance, that's true^^

Brilliant ideas here! Having to go backwards for the purpose of the game's intentions, or using weight to go through obstacles, great touch. We really feel the sadness in the protagonist's eyes, well done to the team!

I tested and commented your game Diegorinio!

An original one, the first I see in this style since the start of submissions! A simple add but I love the fact we can change the music on the radio. But yes, as some of other comments said, there can be moments where we feel overwhelmed by that quantity of text, especially when around there is a vast majority of fast-paced games.

Hey Bitshaper, I made it to your game, rated it and left a comment.

The title scene itself is a masterpiece! And replayability's working just fine. But with these purple spikes you need to be frame perfect, I don't have the skill for that kind of moves :/

I played your digging game and left a comment! Almost to 20rates, good luck!

Great replayability, great music, simple yet effective design.. A great game on it's own, polished as it can be. 

I rated your game and left a comment on it Lara, keep up!

Simple and playable game, but something is wrong. How dare the shark eat such cute fish!!

Thanks a lot Dmytro, it's very touching for me to see a game I worked on being played in a video.. ( I'm sure when other members will see you comment they will think the same! )

Hope you the best, I'll play your game soon, of course!

Hi, I left a comment and rated your game mate!

I don't know why, but I would love to see a RPG/MMO style of game that turns around that principle of depth floor! Congrats on submitting it to the JAM! But what are the gold for? Is there a place where you can buy stuff with it?

So glad you liked the emotional aspect! Since it was my job in the team to work on it, it really touches me.

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Hey! I tested your game, the vibe is super interesting, would be a perfect "Inception/Black Mirror/Psychological" kind of game. By trying thing as a player, it is intuitive enough in my opinion, even if different energy types may be too identical if they are supposed to be different. The things that could be modified could be the space between puzzle interaction, a bit too much of a walk in my opinion, for a puzzle at least. Or you could make the character walk a bit faster. Also, considering extanding point of view during puzzle moments so we can have a global vision of the puzzle to think would be a good move! ( not having an energy statue on sight, and you kinda forget it ) But keeping this close view for the rest. What do you think? Really interesting nonetheless, Will be here for updates! Just tell me

I replied to your game and rated it Emil, congrats for passing the 20rates gap!

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I needed to finish it. And I did. Better than golf. So satifying to clear the last level because of luck, seing all these balls going to victory without me doing anything... That is a reward. But help me, the music will be in my head forever