Very cute and nice aesthetic! I liked the cube perspective of the room as a choice too. Amazing scene transitions! And of course there is really good polishing, experience shows here clearly :P Kudos!
./Shiroe
Creator of
Recent community posts
Amazing feel and style! I really liked the retro aesthetic with the blocks of the characters being black instead of transparent.
Nice SFX and lighting too! I played the windows version it was really nice I did a couple of times already :).
Only downside I would say is that I got a bit confused in the begining because I was getting pieces of something and then I randomly found the actual Key and could skip the last room on down right which I just went for the extra fight.
Really well done, Good Work and keep it up!
Thank you for playing! we appreciate this feedback, we didn't expect so many from people.
We found out some of the game breaking issues after we managed to get the game uploaded with the web export
but we managed to update some bugfixes regarding the player sanity, door collisions, and the ghosts AI.
In case you feel like it now you can also find a windows export for a better feel of the lighting as well (which was the original intentions but HDR 2D support is not there for the web export).
Thanks for playing!
We appreciate your feedback this was our first gamejam ever :) , unfortunately there were some game breaking issuing we found after managing to upload a web export but we managed to upload some bugfixes in order to make it playable again. Also there is a windows export with the intended lighting system (using HDR 2D, which is not supported on the web :( ).
Thank you for your time and feedback!
It's true that there were some game breaking issues regarding the ghost AI and the player-sanity for death as well as the door collisions and the win screen.
If you do find a couple of minutes we managed to update some of those bugs and also have uploaded a second export for windows which has the original lighting system with HDR 2D (which unfortunately is not supported on web export and ends up looking way more brighter than intended)
Thank you for playing our game!
It is our first game jam ever so it was very rough especially on the deployment on the web as we thought everything would work just the same.
We managed to update some bugfixes regarding the player sanity / door collisions and the ghosts AI.
In case you feel like it now you can also find a windows export for a better feel of the lighting as well (which was the original intentions but HDR 2D support is not there for the web export).
Hey this was a really cool concept of having to figure out a way to guide the little friend around in order to help it escape. Nice graphics too. It was hard for me to udnerstand the controls in the begining and maybe in the first level it would nice to have the ability to toggle things (the boxes i mean) cuz i ended up refreshing the page a few times to get it right :P overall I like how the wildcards were used so close to the theme. Kudos!