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A jam submission

RicochetView game page

Intense top-down shooter where every shot heats the stakes—master the art of precision and survival under pressure!
Submitted by Shoddy Games — 6 hours, 47 minutes before the deadline
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Ricochet's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#303.5693.800
Controls#413.1943.400
Accessibilty#492.7552.933
Fun#542.8813.067
Overall#592.8363.019
Audio#732.2542.400
Theme#802.6932.867
Originality#862.5052.667

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3

Wildcards Used
N/A

Game Description
Top down shooter with reflecting bullets

How does your game tie into the theme?
The bullets reflect

Source(s)
N/A

Discord Username(s)
optics_gamedev

Participation Level (GWJ Only)
7 - though not always finished

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Comments

Submitted

Generally had a good time with this one.  The other comments cover most of my notes, but one thing they don't mention that I noticed is that the game seems to end rather abruptly.  I was in the middle of a fight in what I think was the last room, with enough health that death wasn't a concern, when it transitioned to a screen with the game's title.  And this was my second playthrough; on my first playthrough I ricocheted a bullet off the wall above me, and then the game ended.  My best guess is that the game end is triggered when part of the player enters the end zone, and the bullets are treated as part of the player, so by shooting too far into the last room you win?

Submitted

The graphics for this one are super neat! A few things I would look into altering: The enemy hitboxes are a little too large. I felt like I was getting attacked without even touching the enemies. Usually a slightly smaller hitbox that the sprite fits nicely, as its also a little more forgiving for the player. A shorter cooldown for the dash might also improve the games flow. Some meters to show the dash cooldown as well as gun heat would help the player as well, but I understand you probably ran out of time to add these for the jam submission. Otherwise, I enjoyed playing your game and can see its potential!

Submitted

Nive idea and graphics! I really like the kick-back effect, although it is a bit too strong. Hard to tell when the game will look like when you finish, but I can imagine how it can be lots of fun with some upgrade/progression system!

Submitted

Game looks good, have greate concept and potential! Cant wait to see full version after jam!

Submitted

Nice graphics and the controls are good too. The screenshake effect is a bit too much i.m.o. Like the others mentioned, the ricochet mechanic needs a bit more modification. 

I love the concept! I do wish there was more incentive for the user to use the ricochet mechanic! Maybe some terrain that modifies the bullet? Speed, trajectory, status effect? Maybe a raw bullet doesn't do as much damage?

Submitted

It was satisfying to move the character around and shoot enemies, and it's a cool demo and the start of a good game. The window size is too small and is the first thing that should change. Otherwise - it's the seeds of a nice gungeon-like that you can grow further. Congrats on the submission!

Submitted(+1)

Its a solid enough prototype, but it really needs that time in the oven. Also, there doesn't seem to be any incentive to bounce the bullets intentionally, and the gun is accurate enough and the enemy hitboxes big enough (and the player moves fast enough even without the dash) that it's unlikely to happen on accident, so it doesn't really come into play?

I do like the gun shooting animation/particles though! And the dash is nice and responsive.

One more small note - the player's heath bar flips along with the sprite :]

Submitted

Nice graphics, gives some real Gungeon vibes. As cool as it looks, the lack of information and UI for the player makes it hard to actually play. There's nothing inherently wrong with the overheat/reload or the dashing system, but with no way to tell how many shots you have left or knowing when your dash is off cooldown, it makes fighting enemies basically a guessing game. Also the enemies just sort of appearing without any real indication is a bit frustrating. Would love to see what this project turns into when its had more time to cook.

Developer(+1)

yeah agree with all the comments, thinking I’ll incorporate these changes into a post jam release! Thanks for playing and feeding back