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Josh Shoenfelt

12
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1
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A member registered Oct 01, 2020 · View creator page →

Creator of

Recent community posts

I enjoyed your game a lot because of how different it is from a traditional platformer. The ability to dash and rocket jump makes it a lot more fun and allows for many different versatile playstyles. Some people could only Rocket Jump or try to dash as often as possible to get a really good time. The levels feel really balanced and scale really well. By the third level, I was basically a god at the game and beat it with ease. Try making something harder next time for a good challenge. Dashing once does not hinder the gameplay and in fact, makes it a much better game. It requires you to think before you jump on how you want to act. Maybe you should be able to Dash after Rocket Jumping though, which could make for more fun levels. The instructions were given very nicely. I like that they were placed next to the spots where each mechanic should be used. Great work Jason, Happy Holidays!

I enjoyed your game a lot because of how different it is from a traditional platformer. The ability to dash and rocket jump makes it a lot more fun and allows for many different versatile playstyles. Some people could only Rocket Jump or try to dash as often as possible to get a really good time. The levels feel really balanced and scale really well. By the third level, I was basically a god at the game and beat it with ease. Try making something harder next time for a good challenge. Dashing once does not hinder the gameplay and in fact, makes it a much better game. It requires you to think before you jump on how you want to act. Maybe you should be able to Dash after Rocket Jumping though, which could make for more fun levels. The instructions were given very nicely. I like that they were placed next to the spots where each mechanic should be used. Great work Jason, Happy Holidays!

Terrell this game is a lot of fun. The jumping works really well and is very responsive. I was trying to grab the first coin and thought maybe something was wrong with my spacebar, then I found the item shop and knew I had to go back for it once I unlocked the double jump. The shop might be the coolest part of your game is it allows the player to change how they play. Getting extra health is safe, but getting an extra jump makes the game a lot more fun. The biggest thing holding your game back at the moment is the little number of enemies. Having a few squares works for now, but if you were to make the level a bit longer I'm sure a few obstacles or enemies would be fairly easy to implement. The music is great and works really well. The sound effects do their job too. I think you should place a more noticeable landmark at the end of the level so the player knows they are about to win. If you keep adding levels and expanding it's going to get better. Great job and Happy Holidays!

I like the background music in your game, makes it really relaxing to play. The Pipes rotating are incredibly satisfying to click. The game is fun to play and the additions of new gimmicks make it even better as time goes on. The pipes with arrows add a fun challenge that makes you think differently about how the board should be laid out. I could not find any cheese in your game so don't worry about that. I think the sound effects could use a bit of work, I'm not a fan of the sound it makes when you press the button to release the water. Overall incredibly unique and lots of potential. I could see this game making millions.

I like the background music in your game, makes it really relaxing to play. The Pipes rotating are incredibly satisfying to click. The game is fun to play and the additions of new gimmicks make it even better as time goes on. The pipes with arrows add a fun challenge that makes you think differently about how the board should be laid out. I could not find any cheese in your game so don't worry about that. I think the sound effects could use a bit of work, I'm not a fan of the sound it makes when you press the button to release the water. Overall incredibly unique and lots of potential. I could see this game making millions.

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Terrell this game is a lot of fun. The jumping works really well and is very responsive. I was trying to grab the first coin and thought maybe something was wrong with my spacebar, then I found the item shop and knew I had to go back for it once I unlocked the double jump. The shop might be the coolest part of your game is it allows the player to change how they play. Getting extra health is safe, but getting an extra jump makes the game a lot more fun. The biggest thing holding your game back at the moment is the little number of enemies. Having a few squares works for now, but if you were to make the level a bit longer I'm sure a few obstacles or enemies would be fairly easy to implement. The music is great and works really well. The sound effects do their job too. I think you should place a more noticeable landmark at the end of the level so the player knows they are about to win. If you keep adding levels and expanding it's going to get better. Great job and Happy Holidays!

Hey Mason, your game was a lot of fun to play. As a fellow commuter it made the experience that much more enjoyable. The most remarkable thing about your game would be the scenery. The world is full of fun and interactive environments that make your game stand out to me. The ramp was a great thing to find. I got some serious air! The inclusion of on-campus buildings was a great easter egg. Driving by the AIMM building at 100 mph was a nice change of pace from the usual 25. My biggest critique would be the handling of the car. It becomes really slick in some spots and arrow keys make it really difficult sometimes. The inclusion of the radio was brilliant and makes the car feel like it is moving that much quicker. Overall your game was top tier and its very obvious you put a lot of time into making it. Good work Mason, and Happy Holidays!

Hey Matt, your game has a lot of charm to it. The concept of your game is very simple and enjoyable at the same time. The sound effects really sealed the deal and added to the overall experience. I agree with Jack that is was really funny hearing the people get mad at you for eating their food. The most remarkable thing about your game is that each food is assigned its own caloric value. It's also really cool that the color of the calorie counter changes as you continue eating. When its in the red I know I'm eating way too much food. The biggest critique for me would be to add some more aesthetic to the restaurant. Maybe a few employees and some windows to expand the world and make you feel like the play space is bigger than it really is. Overall it was a fun experience and it really shows how much you have learned since the beginning of the semester. Happy holidays!

Hey Vincent, after playing your game I have to say I really enjoyed the simple concept. Placing specific objects in certain bins works pretty well. The most remarkable thing about your game is how you treated interacting with the objects. Picking them up and moving them around is so fluid and controls really well. The biggest thing that can be improved about your game would be the inclusion of some instructions. The player is kind of just thrown in and has no clue as to what is actually going on. Also, a crosshair of some kind would be really nice to know where the player is aiming. It would make it really easy to pick up the cubes that way. The sound design in your game is great, the sound of picking things up and placing them in the correct box is very cool. I think the boxes should be identifiable in some way but it adds to the challenge a bit. Overall it was an enjoyable experience and shows great promise. If it were expanded upon I could see it being a good mobile game. Enjoy your holiday!

This game was really fun to play. The goal is to fall to the bottom of the level without hitting any obstacles along the way. Something remarkable about the game would have to be the way the game handles your lives. When you interact and collide with the obstacles you lose a life but you still continue along with falling to the next level. It doesn't penalize you that much by hitting something so it makes it really easy to continue on without much trouble. My biggest critique would definitely have to be the placement of the camera. It makes it pretty hard to see where the ball is going to end up as well as see what obstacles you may be approaching. Possibly raising it and centering it a bit more could help with this problem. The biggest success of the game would have to be the introduction of new obstacles as you progress through the different levels. It really keeps you on your toes and forces you to adapt quickly as you progress the game. Overall I really enjoyed the game and it is a very solid concept. I think if the camera were changed a bit it could be pretty successful and it would definitely bring me back to play it again.

Vincent's project allows for a new take on brick breaker. The player attempts to rotate a paddle in order to get the bouncing ball through a small gap on the left side of the play area. It is both fun and challenging at the same time. Something remarkable about the game would have to be the idea to allow the paddle to rotate. Normally brick breaker has the paddle lock rotation and only allows you to move it along the x axis. The paddle can rotate in this game giving the player more freedom and control over the ball. One improvement I think that should be made is the ball should be given more initial velocity. It is very challenging getting the ball to reach the specified height sometimes because the ball either doesn't bounce enough or it doesn't get enough speed in the beginning. I think this should be changed because it is very difficult to get the ball to bounce high enough in order to advance to the next level. Overall the game is fun, but it could use a few tweaks to make it more enjoyable and satisfying to play. The idea is fun and interesting and while the execution is far from bad, it can be tweaked to make the game a bit better and more enjoyable.

After playing Mark's game I was thoroughly impressed.  The first thing that caught my eye was thinking about how the idea was created. Since we were given the bouncing balls prompt it made me wonder how it could have formed into this game. The biggest thing that makes this game impressive is the use of a visual prompt to launch a projectile onto the game board. The objective of the game is to knock these cube like structures off the board using a cannon and 5 cannonballs. The cannon provides exceptional visual clarity on where you are going to shoot the cannonball so it makes it very easy to pick up and play. You can tell Mark put a lot of time into this game  based on the console outputs as well. Everything you do in the game is reflected in the console to give you feedback. It tells you things such as how many balls you have left and how much power you choose the cannon to be shot with. The biggest thing that could be improved upon is the design of the different levels. Sometimes the blocks fall at an awkward angle that makes it very frustrating to complete some levels. Sometimes the blocks fall on their face and make it hard to knock them off the stage completely. The biggest success about the game would be the design of the cannon. The visual clues given to you by the cannon makes it very easy to accurately shoot a cannon in the spot you want. Overall the game was fun and provided a great challenge that offers a good amount of replayability. Great work!