At the very end, where I needed the last fourth shrine. I even got it once, but I died before saving and I was confused if that was really the "thing" that I needed to collect. The game doesn't explain that you loose the item after you die. Don't get me wrong - it does makes perfect sense, but I just kinda forgot about it ^^"
Because of it, I traversed the map few times and managed to get the "Notes" item with binary code, which made me super proud :D
shtobar
Creator of
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Thanks for exhausting review, I really appreciate it! The info dump is fault of adding tutorials at the very end, literally minutes before the deadline so they're incorrectly configured in the game. Levels were also rushed at the end, which is why they're not as balances and visually pleasant as we would like them to be. We will surely address all of those things in the after-jam version.
As for the section that you got stuck - you need to move the block in the opposite direction. If you look closely at the tiles below - they appear a little different to indicate where the block can be moved.
The idea is super simple and yet challenging. I noticed that the points and obstacles are random, which must've taken a lot of time to implement. I'm not sure how I feel about generated parts in a rhythm-based game - I usually expect that the gameplay is closely-tied to the played music. I managed to get to the first "speed up" segment but even getting there wasn't easy for me. The visuals are impressive, but the gameplay doesn't feel rewarding to me.
Lowpoly 3d looks really good, and the choice of music was really fitting. I got the feeling that the collisions were not alwasys working properly as I stood next to the coffee machine and nothing happened on `q` keypress. I was also surprised when I gave coffe to an employee that not completely empty bar and it haven't went to full. Those two things were a little furstating but the game was still fun.