That's awesome to hear, thanks for going back to the game!
shuffleup
Creator of
Recent community posts
Hey!
We don't have any immediate plans for new content - we've been adding things since the initial itch version launched a couple of years ago so the game has a pretty substantial amount of stuff in it already. It's already way bigger than we initially envisioned. That said, we keep getting new ideas and get excited when we get feedback from players so you never know :)
We will absolutely keep supporting the game with bug fixes and balance changes, and we're also looking at things like achievements for the Steam version. We also have some ideas for new games that we will hopefully get started with soon!
Thanks for the question and hope you have fun with the game!
Yes, it should automatically use the same save files if you start the Steam version on the same computer that you've been playing the itch version on. If you really want to be safe you could back up all the files in %localappdata%/Circadian_Dice before starting the Steam version. Thanks for supporting the game!
Thanks for the detailed bug report! Obviously the error message would have been good to have but I can get a pretty clear picture from your description and the exception dump. Since you mention "piercing damage cascade" I suspect that you had the Windrider's Bow equipped. Do you remember which other relics you were using?
Thanks! Would be fun to know how the game runs on the deck even though we're not specifically targeting it.
There won't be achievements in the game at release, unfortunately, but it might happen in the future! We're a very small team that build the game in our spare time so we need to work on one thing at a time :).
Thanks for the kind words!
We're actually beta testing a new version of the game right now and it will be released on both itch and Steam later this year. It will have some new content and a lot of new graphics/effects. We're not adapting the game to the Steam Deck specifically just yet, though - mostly because noone on the team owns one :)
We'll make an announcement about the new version here on itch in the near future!
Yes it works, or at least I hope it does :). It's not a huge increase, though, and a single key is very cheap in the algorithm, even with a reroll. Rounding can also sometimes negate the price increase - if the costing algorithm prices an upgrade as for example 3.4, it will be rounded down to 3.
That upgrade looks very good for a sigil build - I hope you bought it! :)
Ouch, that's unfortunate :(. I might be able to help you out - if you join the discord and send me a DM (@sanny) I'll see what I can do!
You don't need to do anything - new versions work with old save files unless otherwise noted and they are stored in the same place. If you want to make a backup anyway the save files are located in %localappdata%/Circadian_Dice
(Oh, and if you use the itch.io client to run the game your game is patched with new updates automatically - no manual downloads needed.)
Happy to hear that you're enjoying the game! :)
Thanks for the well thought-out feedback! I can definitely see the appeal of this type of mode and I've been thinking about it a bit during design. The challenge is that a lot of the design of Circadian Dice is built around frequent upgrades/quick scaling and a very limited pool of dice. In order to make a true tower climb mode work one would have to (as you mention) either reduce the player scaling by a lot or redesign the scenarios completely. Either way would more or less amount to designing/balancing a new game on top of the old one :)
I really like this type of mode in deck building games so it would be fun to see something similar in a dice builder, but it's not in the cards (dice?) for CD right now at least. Your comment made me start thinking about it again, though, so who knows ... :)
Yeah, sorry about that :/ There seems to be an issue with Second thought that I'm currently investigating. Should hopefully be resolved in the next update! If the log starts with "ERROR in action number 1 of Step Event0 for object obj_chargeButton" I don't need it, but feel free to post it here if it says something else.
Happy to hear that you're enjoying the game despite the crash!