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Sigmation

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A member registered May 27, 2021 · View creator page →

Creator of

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I know voting is over but I finished Version 2.0 if anyone wants to give that a shot and give me some feedback

Thanks for the kind words and the feedback. im curently working on version 2.0 and I now have it so you can walk and jump on the ground if you grappling to something

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If you hit space the game auto wins. I'm guessing this was a debug thing. I really like the cute art style and fun gimmick's this game has like warp zones and fans. This game feels well put together and polished. I do get a little annoyed when I barely launch the bunny and it moves really slow but I think its a good mechanic to punish player error.  I especially like how the fans  can send you back to the beginning if your not carful but it did make me rage quit after awhile. this game was really fun and I enjoyed it good job.

Thank you for the kind words.

I have decided to make a 2.0 version of the game so if you found any game breaking bugs please let me know

Thanks. yeah the 12% mark is hard to get past.

Thank you.

The first problem with a foddy game that goes down instead of up is how does the player lose progress and go back up. I really like the way you dealt with this problem by having the player get damaged and knocked back by the ships. The visuals of this game look great and remind me of Gundam. you did a Really good job on this game.

Thank you. I'm glad you liked it. to be honest my first idea was to use teleportation but I couldn't figure out how to balance it. but I'm happy I ended up with the grappling hook.

This game is well put to gather and I didn't cone across any glitches. The graphics are interesting but a little more on the boring side. the game it self fits the theme well. good job

this game was hard to figure out. but it was fun to play and reminded me of the old mighty beanz toys. good job on the fun game

Thank you 25% is the max anyone besides me has made it good job.

Thanks. ill go give your game a review

Oh that's my bad, yes I did hear it but I never heard the full song before so I was confused by the counting and never made it far enough for the music to start sorry. 

the problem with this game lies in the gameplay. I would recommend letting the player shoot when they want with a cooldown instead of having it file in random intervals. I added an element of RNG in my game and now regret it because it takes to much control away from the player. This game has a fun idea And fits the theme very well, and your over all the art is good and the sound is good . nice job

I felt like a fish. this game was fun but annoying. you made the mechanics work very well and it looks like a lot of polish went into this game. really good job

This game is fun but very hard to control. I really liked the art style as well. good job

Genius combining golf with pinball. it was a really fun game.

This game was fun. Typically id say checkpoints don't fit the theme really well but what you did with them works great. I Really enjoyed the sounds and graphics and the over fill of the game. great job man.

This game looks fills and sounds amazing. and it fits the theme really well good job.

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Thanks for the feedback. if you made it that far then no there is no controls you missed unfortunately. I really should have made a tutorial to explain things better. Ill go ahead and make a walkthrough. thanks for letting me know where you got stuck.  It is possible and intended to fly upwards after a swing if you release the hook at the right time. In that particular section you have to release the hook to get a little higher hook on from a higher point and repeat until you get on top of the middle bricks. Sorry about the confusion.


Update: I have decided to make a walkthrough for version 2.0 of the game and if I can figure out how to add a tutorial I will.

Thanks glad to hear it. ill have to check out your game soon.

Hey man thanks for the question. When first making this game I was struggling to find a way to punish the player for missing, so I figured by adding a RNG element to the game, it would be the icing on the cake the game needed. That was the intension at least, But with hindsight I'm realizing there were better ways to make the game harder without taking control away from the player. This was my first game and your games have helped me learn a lot so thanks, I hope to continue to learn new things about game development.

Honestly if This game doesn't win the voting was rigged.

This game is fun and deservers more raitings. the graphics look good and the changing music is really nice. I couldn't ever figure out what the bullets were for.

I love this. with a game as simple as this the player gets upset they cant do such a simple task. this game fills like a rhythm game but I cant tell if that's what you were going for or its just a happy accident. if that is what you were going for music would have helped this game alot. but the game is fine as is good job.

All I can really say about this game is that it lacks polish I know its hard with game jams to add a lot of polish but even the smallest amount helps. also I found a bug where if the ball gets to close to a wall you get stuck in the wall and soft lock. the idea for this game is solid and I think the practice option is a neat idea.

First off your thumbnail does not do a goodjob of showing what your game is. I didn't even see one dinosaur when playing. But this was a nice take on qwop especially with the arm movement following the mouse. not sure how well the game fits the theme because there's not a whole lot of progress that can be lossed. One thing can be said for sure this game is rage inducing.

This game does not fit the Foddian theme very well mostly because of the lava preventing you from falling back to the start. but This game is funny and unique. I really like the idea of a infantry jumping square. and the menu settings were really nice. 

This game is very cute. I like the 6 blocks you can place to help you get up as well. at first I didn't know there was specific spots you couldn't place blocks and just thought the game mechanic broke but I did figure it out in the end. I played for about 20 minutes before rage quitting. nice job

very unique and interesting mechanic. my brain did have a hard time understanding what to do after the tutorials stopped but it was a fun game.

I really like your narration. It was a good take on the fodian type of narration. The game itself is fun and reminds me of tricky towers. I was never able to pull of that balancing of having titled blocks onto of each other. I guess its just something my brain cant figure out. Good job.

Very fun and interesting mechanic. I also like the simplistic pixel art it works very well.

Yeah the % bar was really hard to make, glad you like it

Your game reminds me of sonic pinball. also pin ball fits the theme really well, good job

Teleportation is my favorite game mechanic. And you guys executed it perfectly great job

I fill like this game could use a visual or Gui for a jump meter. but apart from that this game is really good. very unique and looks / sounds good.

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Really liked the qwop reference. that was one of the first rage games I played. and your climbing mechanic is really interesting. also could not beat your pb this game is hard.