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GrappleGun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme (how well does it fit the theme?) | #24 | 4.348 | 4.348 |
Originality (how interesting and unique is it?) | #42 | 3.826 | 3.826 |
Presentation (how good does it look and sound?) | #45 | 3.870 | 3.870 |
Gameplay (how fun is it to play?) | #56 | 3.391 | 3.391 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Twitch Usernames
Sigmation DeltaCompany EpsilonLost
Team name
The Wanderers
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Comments
I know voting is over but I finished Version 2.0 if anyone wants to give that a shot and give me some feedback
I love the grappling mechanic, the physics of it are really nice and solid. The presentation is lovely and the sound design and music are great. I think the only things I'm not a fan of is that the jump is a big hard to control, and grappling while you're on the floor can make things a bit weird, and I'm not sure if you need it? Overall, this is a great game and really impressive that you made everything yourself!
Thanks for the kind words and the feedback. im curently working on version 2.0 and I now have it so you can walk and jump on the ground if you grappling to something
I have decided to make a 2.0 version of the game so if you found any game breaking bugs please let me know
Grapple Gun is a visually cohesive game, which I believe is the most important aspect of a game. I have nothing but high praise for how you have managed to create this nearly all by yourself. It's a very interesting and creative take on the traditional ascension system of the Foddian genre. Nothing jumps out to me as bad at all.
Thank you for the kind words.
I never expected to see a grappling hook being used for this type of game. Seeing how it turned out in this game makes me wish I would've thought of it. It feels super fun and satisfying to use. It's really good at keeping me on my toes as well.
Thank you. I'm glad you liked it. to be honest my first idea was to use teleportation but I couldn't figure out how to balance it. but I'm happy I ended up with the grappling hook.
I love grappling hooks in this game so this felt good to me. I was only able to get to about 25% (near the bricks) before it was becoming too difficult but I really like how well put together this game is. Well done :)
Thank you 25% is the max anyone besides me has made it good job.
Personally, I liked the game, there are small flaws, but in general, the whole game is cool
Thanks. ill go give your game a review
I made it to the part with a lot of bricks, I couldn't manage to pull myself up however, and I don't think you can fly upwards after a swing (please let me know if I missed some controls) :(
Thanks for the feedback. if you made it that far then no there is no controls you missed unfortunately. I really should have made a tutorial to explain things better. Ill go ahead and make a walkthrough. thanks for letting me know where you got stuck. It is possible and intended to fly upwards after a swing if you release the hook at the right time. In that particular section you have to release the hook to get a little higher hook on from a higher point and repeat until you get on top of the middle bricks. Sorry about the confusion.
Update: I have decided to make a walkthrough for version 2.0 of the game and if I can figure out how to add a tutorial I will.
Once you get the hang of it, this feels really nice to play ! I like it
Thanks glad to hear it. ill have to check out your game soon.
Made it to 12% first attempt before falling to my doom. This one definitely fits the theme! X_X
Thanks. yeah the 12% mark is hard to get past.
Very fun and hard to play. I loved your take on the Foddian theme and the percentage was a good idea.
Yeah the % bar was really hard to make, glad you like it
nice submission
Thank you.