the graphics of the game are really nice, the controls could use a bit of work, and as FatiguedFox already mentioned the camera probably would be better if it didn't lock the player at the center and used a bit of smoothing. overall an enjoyable game.
silvana-ragarock
Creator of
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Hey, thanks for the feedback, and yea i agree that the weapon feedback indeed needs work, as i mainly wanted a rocket jump implemented. as the focus was for the game to be a puzzle/platformer kind of thing. And I really wanted to create a quake like movement system, and with all those things i ended up without any actual levels due to time and skill constraints. But I really want to keep working on this code until i have something that works, maybe even a full on quake-like online shooter.
as for a button to go back to the main menu, it does indeed not exist >.>
quite a fun game, really polished with the art and even voice acting.
Just wanted to let you know that on the Linux build of your game i had an issue with not seeing the mouse cursor at times, which did make it a bit more difficult than it probably should have been ;p
Maybe you can add an option to enable the OS cursor to the menu?
Thanks for the very detailed comment!
And i agree with you that the player getting hit is indeed not noticeable enough, although i only really thought of this after the jam was done ;p, so i did not have time to fix it. because currently it only plays a sound, and makes the screen shake a bit (but that's almost unnoticeable according to the people I've talked to so far).
as for the warning, I've already created a new version of the game that has a warning on the menu, as well as two new buttons to change the bloom and remove the background, the explanation text on the menu also doesn't have bloom on it so its much more readable than it is currently. but sadly due to the way the jam works i can't upload these versions to itch yet, but these changes are available on the git repository.
Also the backgrounds moving speed (not the colour changing speed) is somewhat tied to the music of the game, as the weird... wormhole type thing opens/closes with the beat of the music, but i agree that changing the speed that the colour changes might be a good idea if i make any more changes to the game after the jam. same for the idea of making it react to the players movement/position. i actually tried to create some 3D fractal art at one point during development but this seemed like even more distracting than what we currently have ;p.
Really cool visuals because of the projection you are using for the real projective plane.
controls are great, and i love the simple yet nice art-style.
Also i noticed that you asked on bean_borgs stream yesterday how i did my moving background
here is a link to the shader code i used https://gitlab.com/the-fiddling-fiddlers/gmtkjam/-/blob/master/levels/game_world... its a modified Voronoi Tessellation shader.
its made for the Godot engine, but should be easily changeable to work in OpenGL's GLSL shader language.
Hi, im having some trouble with the linux download. first of i cant seem to extract the zip file has it complains about the file not being a valid zip file, and secondly (probably the reason for the first issue) the size of the linux zip file is only 19.8 MiB while the windows version is 613 MiB.
Right now im downloading the windows version and seeing if i can make it work through wine because the game looks great. ^_^