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SilvanuZ

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A member registered May 16, 2019 · View creator page →

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Thank you! Multiplayer were in my plans (And a Boss too) but I needed more time for that haha

You know I didn't have much time to playtest my own game. I finished it 5 hours before the timelimit :D
I only playey through it two times. So I was not sure how the balancing turns out

Thank you! I was very satisfied with the spawn animation too! :)

Your improvement is a great addition! I don't know why I was not thinking about to change the Cursor. Excellent idea

Hello.

Your game is awesome.

Bye.

Hey there!

I really liked the idea from your game :) The wizard is kind of cute!

The weakness system worked really well! It would be great if you can make an element wheel or something like that which show me the actual element and the elemtns around so I must not remember the numbers for every Element haha. But overall nice game conzept! Keept it up!

Thank you!

The unlock and lock iceball thing was really a thing I was thinking about how to make it right..:/
But I wanted a game where you have to grind a little bit to gain some skills and better stats.

A game where you are not strong but get stronger after every failure was my goal. But it's totally fair if this type of game is not for you! Even friends of me don't like this game types haha.

And I fell dumb - How can I forget such an important and common feature like a skillable collecting radius...XD

Wow thank you for your kind words. It means a lot for me!!! :')

You will be surely get on this level one day! I started pixelart 2-3 years ago and I can't even draw good pictures with a real pen and paper haha.

722 ?? Holy shit

Earth magic is really OP I guess haha. 

Oh yes baby!!!

The Balancing is a mess because I did not have much time for playtest haha! thanks!

Man I hate the HTML builds x) Thank you for playing!
I'm glad that you had fun with it :)!

I'm glad you liked Mr. Blood Bucket (loved your game btw)

I really created the pixelart as fast as possible so I can improve it even more! :) Thanks for your comment!

Thank you! ♥

HEy! Thanks :)

The Fireball is a very good alrounder. But in this build - if you maxed Earth or Thunder AND your MP..these weapons are OP.
I had no time for balancing all these things right haha.


I hope you will finish your next jam in time!

We wrote on Reddit!I really liked the artstyle :)
I had a few problems to hit the enemys but overall I had fun. I loved the upgrade system

First jam ever 🎉 

https://silvanuz.itch.io/animus 

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Had a lot of fun with it. Great concept with good levels and a nice art style <3 love the palette

Am I playing it right???


Well done! I like the YARK sound effects from the enemys xD

Haha I saw you because you retweet one of my screenshots on twitter :D After I recoginzed you I had to try your game.

I really don't know what I just played but I had a lot of fun: Especially the Sound design is very funny

Very lovely game. And a nice tutorial! Most of the games here throw you into the game without any tutorial but this one was great. A tutorial is so important thats why I did one too haha :D

Had a lot of fun with it. Especially because I shoot the whole munition away after the start haha.


One thing you should change: You play this game with left hand on WASD and right hand on the mouse. But the message box confirms with ENTER..You should use a Button where my hands already are :) W Q E or Left/Right click!

Simple and lovely. I know the color palette very well x)

Atmosphere Artstyle Sounds 10/10 amazing work

The Thundersword is the hidden op weapon..At the beginning its not good because of the MP usage but if you max it...

Thank you so much..That means a lot to me since I put SO MUCH effort in this :')

Thanks! ♥

Sadly I misread the deadline  by a few days.. :( The levels are little bit rushed and

I wanted a boss so hard..Maybe in the future :D

Your Arstyle is amazing! To bad you joined too late to realize your conecpt :D But I have fun!

Hey there! It's my first gamejam too crazy times.

I LOVE THE TITEL SCREEN LOL.

Music and Sprites are nice. But I think the light circle can be a little bit bigger? I always run into the enemys and can't really react to it. :(

Merry christmas my snowman friends!!!

If would be cute if the sun would shrink after every hit xD

I love the visuals and the Music, really cute.

But the air drift from the player is a little bit to slow in my opinion, it's a little bit exhausting to control it over a long time.

The theme is good implemented!

Same

Ok the artstyle is adorable! The game idea too.

The pathfinding is a little but frustrating but you know that already. We all suffer from the time limit but I wished I can resize the room a little bit for money x)

But overall it was a nice and sweet experience!! ♥

Great work! The only thing that annoys me is that I have to press forward for every stop instead of holding it :D But the rest is very good!

Ok this game is very nice! I love the soundtrack and the simple artstyle!! 
The setting is cute and fits the theme nicely. And it was quite challenging too (I love platformers like celeste ect). Well done!!

Do more levels after that! I liked the concept :)

I wonder who lives alone in that house..

lmao the last (?) one with all of three stages stressed me alot haha.

Great job! I love the gameidea!

lmao the last (?) one with all of three stages stressed me alot haha.

Great job! I love the gameidea!

Haha thanks! ♥

Thanks!
Yea I will think about it to make a full game with this kind of concept :)

Thank you! Yeah I had this "move bug"too a few times. But only in the HTMl version.. :/

You get some mana if you kill enemys and collect the soul energy. It can give you 1-4 Mana points back.

But the point of the game is that you are struggle at the beginning but over the time you can power up your tools.

On way for example is:

> Upgrade the soul energy droprate to gain even more of it

> Upgrade MP Reg time to get more MP over the Time

> If you level MP Reg enough you will unlock MP max - If you level this parameter up you get maximum around 250 mana.

> Another variant is to level up the damage of your skills so you kill enemys with less spells :)

Dude this was for a gamejam and I hade only 12 days to create this game haha.

I wish I could added some more enemys, levels, spells ect. But there was no time.

If I want to continue this game in the future I can add more skills and weapons ;)

Thank you! 

Yeah thats for sure.

I had only 12 days time for it so there is a lot missing :x