Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Last LightView game page

In the aftermath, your ship is in dire need of energy. Do you have what it takes? Can you make it to the engine room?
Submitted by citizen-blue — 1 day, 51 minutes before the deadline
Add to collection

Play game

Last Light's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#203.8893.889
Gameplay#363.3333.333
Artistic#403.7783.778
Overall#463.4113.411
Technical#673.1673.167
Design#862.8892.889

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Really cool game! It has a nice atmosphere and feels quite mysterious. I found it hard to know where I was supposed to go. But maybe that's intentional?

Developer

No, absolutely a design flaw on my part! This is my first game, so I'm seeing that I have a lot to learn when it comes to level design.

Thanks for the feedback!

Submitted

The energy system and management of subsystems were and the controls were smooth and polished. I fell to my death plenty of times :P

Submitted

Great game! The ambiance was perfect (really felt lost in a desert planet), thanks to the art style and music! And allocating energy to different systems is a clever mechanic (it reminds me of FTL :-)) And everyone loves a jet-pack (really good game feel with it). Congrats!

Submitted

After falling down I doesn't die and have to restart game manually!

Except that I've really liked the game, the artstyle is pretty coherent and the mechanic with suit upgrades is pretty fun to play.

Developer(+1)

Yeah that's a bug I should've caught in the HTML version! I'm pretty new to godot and programming so I didn't realize right away that some features wouldn't work the same way in the browser. I probably wouldn't have noticed without you guys pointing it out, though! (Learning so much lol)

Thanks for playing!

Submitted

This is one of the most complete games I have played for the jam so far! It's impressive how much you managed to create and develop in a mere 12 days. The artwork and themes were both very well thought out and implemented. Well done!

Submitted

I liked the jet pack and the laser gun.  Cool style.

Submitted

We wrote on Reddit!I really liked the artstyle :)
I had a few problems to hit the enemys but overall I had fun. I loved the upgrade system

Submitted

Very good graphics and great mechanics implementations! 

The game design works well with the dialog system and the exploration limited with theme usage is very challenging. 


I had a lot of fun playing your game! Congrats, it's really a great entry!

Submitted

I think the enemies hitbox was a little bit small, i had a hard time hitting them. Loved the game, the jet pack system is amazing.

Submitted

The upgrade/energy management system is really promising!

Sadly, half the time I had no idea where to go and what to do (and falling to death too).

Submitted

Nice game (sound and graphics complements atmosphere), but I think that the world should be more leading to correct directions. Also there was some areas, where I have felt down without possibility to restart (missing boundary or something like that).
The game has big potential... :)

Submitted(+1)

Slick looking graphics and animations. The landing sound could have used more variations and there was no game over when falling off the map. Great atmosphere and game mechanics based on the theme.

Submitted

Nice looking game, and the gameplay was pretty innovative.

The world sometimes feels really open and with no guide it is hard to see what to do or where you need to go.

The power management with upgrades looks cool, but it is not clear. I used the jetpack and gun a lot and didn’t see how the energy was used/consumed.

Also the enemies hitbox seems to be too small.

Submitted (1 edit)

Nicely done, and so beautiful! I took some time to take the hang of it, I kept falling and seeing the tutorial guy again and again, but once I understood the power management dynamic, I didn't had any problems. I really like your interpretation of the theme.

Also, the enemies seen the get damage only in a small area.