I don’t know to be honest. I was able to make what I currently have here because I didn’t have a job at the time, and I also had the deadline of the game jam. Without either of those things, my desire and drive for making games goes down the drain ^^;
Silvia_Nexus
Creator of
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awww thank you very much ;w;
I'm really glad you enjoyed it, and yes! everyone swelling up was exactly what I was going for ^w^ tums through defeat, but *more* tums through victory u3u~
You can thank the Isiah Card Game Combat plugin for the actual base coding to allow for such a system in RPG Maker ^^
I'm glad you liked them~ and definitely glad I was able to pull off the Witch as a character in spite of the short amount of time I had originally ^^7
I have plans to continue development of this game with more art (mainly for the endings), more music (there's only one track so far) more characters, and of course as a result, more tums u3u~
Sorry for the late reply! I couldn't figure out how to get back to this page ^^;
bugs have been fixed in the latest update!
there are plans to add actual numbers! It's just that it would have taken me ages to do in the original release and I very much did not have time uwu
As for the status effects: I didn't want to bog down the battles with explanations for what every status does the first time you encounter it, so putting it in a "book" of effects ala inscryption seemed more fitting. The Dread Knight is less sarcastic though when explaining other status effects uwu
For the corruption mechanics though, the main point of interest is supposed to be the Witch's pregnancy progression, which you only get via victories or a certain Curio (? event). The Dread Knight specifically is just meant to be eye candy to keep the player interested. As for the player in the cabin, I mostly just wanted to have preg content regardless of victory or loss, but you get *more* through victory ^^
This game was absolutely fantastic! The ebb and flow mechanics were unique and super satisfying to pull off, the animations were amazing, the premise is interesting, and the gameplay overall was quite a fun time ^^
That said, I did notice that things seemed to not immediately update when in the overworld. Money wouldn't update till the next event, and if you restarted the game, your stats would remain (temporarily) for the start of the next run. Not game breaking though!
A more serious issue is that some of the cards such as (I forget the exact name sorry) infant missile would not actually hit for the amount of babs currently carried, and I believe this issue also applied to cat scratch if more than one enemy had static (not entirely sure about this one though, my memory is rather poor ^^;).
Thank you very much for playing! I'm glad you're liking it in spite of it's many issues ;w;
I plan on adding numbers eventually to keep track of things like that though!
I'll have a look and see what I can do with the 0 cost cards
Enemies attacking first is a bug rather than a feature, and seems to be a rather stubborn one as well.
Thank you TwT
Also I'll add more tags once the first bug fix update is out! Until then I frankly don't wanna promote it due to how broken it is .w.
Yeah I have no idea why the saving issue is an issue at all, but I'll try and look into it for certain!
The health issue might be moreso due to the blocked pathways (it's a bug, not a feature) as each path has it's own eases and difficulties due to the arrangement of events ^^7
As for the Dread Knight, they're intended to be non-binary and are also meant to be visually ambiguous. I might consider the idea, but considering they're wearing a (busted) suit of armour, it might not affect much anyways even if I gave them some? owo
as stated above, the blocked paths are a bug, and not a feature, and once I get to releasing the first update, they'll be fixed ^^
I'm glad you're interested! and apologies for all the bugs ^^;
yeah it's a real bad bug sorry >w<
I think someone mentioned starting a new save, and winning a fight without getting a bug fixes the other saves? will have to double check with em in the morning for confirmation on that though, but it can't hurt to try as is ^^7
Well it's not just about the rules, it's also cuz I was working on the game for 6-12 hours a day and I'm a heckin burnt out of game development for now ^^;
yeh apologies again and thank you very much!
do you have any idea of what type of cards were in hand at the time? because that's the only thing I can think of that would bork the end turn button that badly. I did admittedly only have time to bug test the normal, unupgraded cards and I have no idea why the others would cause issues with the end turn of all things, but yeh regardless, sorry about that!
first off thank you for playing my game!
Uh, the reason the art doesn't update is because the art does not exist yet XD
Didn't have time (as this was part of a game jam) to make an updated pic ^^;
I do have plans on updating this game once the game jam is fully over and judged, so I will update the images ^^
Hello! How are ya?
Just had some questions regarding the rule of not being able to start the game project before May 1st:
-Does this apply to artwork made before the game, either intentionally or unintentionally to be used as game assets? (ex: using a scrapped character from a previous project that you already have artwork for to be used in game, or designing a character beforehand to be used for this game jam)
-Does this apply to RPG maker plugins? (ex: you've made a plugin beforehand that you use in all your projects, or you just copy/paste a list of plugins from another project cuz you'll be using them anyways)
-Does this apply to RPG maker default assets?
Thank you for your time!