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Breaking out's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #9 | 3.889 | 3.889 |
Overall | #35 | 3.222 | 3.222 |
Gameplay | #43 | 3.000 | 3.000 |
Aesthetics | #47 | 3.222 | 3.222 |
Sound | #50 | 2.778 | 2.778 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I appreciate the tooltips explaining what everything does. A quick overlay saying what is expected of the player would be a good addition, too.
I couldn't find an explaination of how and why there are more traps spawning - is it a function of time, or money spent on a particular lane? It made investing money a bit confusing.
Cool Game !
Cool, unique game! I liked the general gameplay loop and strategy choices to try.
Straightforward gameplay, strategy, working score and leaderboard system, great job!
Nice job! I didnt see the fact that everything cost 50 at first, but once i saw it i understood better how to interact with stuff and it started flowing really well!
Interesting. Seeing how other mage it to 2000+ I guess there is a strategy to figure out. really nice.
Cool game! It's funny how after some times there's almost a rhythm to the "Ow"s and "Ah"s of the prisoners. Would be even funnier if it was always in sync with the music.
This game is very confusing and hard to understand. Feels like there is a dominant strategy as well, where deviating from the obvious best play at any given time is simply bad. Overall, a complex and interesting submission. Well done!
Yesss, I came in second with 2000+
I like how the game pushes you to make strategic decisions in the blink of an eye. Nice entry!
I liked this game a lot!
Tried a couple of strategies but didn't manage to get the nr 1 score :(
I like that you could have different prisoners and focus your attention on different lanes depending on the obstacles that popped up.
ggs
its just a button which says "test" dont submit it unless u finished making the game smh
Yeah my bad, I was not expecting people to check on this page before the end of the jam. I was just setting up the page in advance and testing the web export quickly.
._.