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I liked your game a lot ๐Ÿ™‚ One thing I think I look for in such boss battles is high-risk weak spots of the enemies; for example, hitting them at a certain time or part could deal more damage. Maybe it is the head of the snake boss, but if you touch it, you receive double damage. It could be a nice future extension ๐Ÿ˜Š

we definitely juggled around ideas of weak points for the bosses but since the game is pretty chaotic and imprecise in its mechanics, we went against that idea.

Critical points were scrapped early on though it would've been so fun!