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SisCalypsis

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A member registered Mar 19, 2019 · View creator page →

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Hey. I sent itch support an email about this a week ago (ticket #255522) and didn't get any response, so I'll try here?

When I first released my asset pack, the payout was coming out to around 83% of the gross revenue. That makes sense to me--itch gets its 10% cut of a $12 pack, then Stripe/Paypal take somewhere around $0.72, plus a flat one-time $3 for the tax interview, straightforward enough.

But as soon as I attached my Paypal account, that payout immediately dropped to around 64%, with future sales from that point forward also now returning a little less than 2/3rds of my gross revenue. I'm based in the US and don't understand why that much would suddenly be withheld. What happened?

Hi! I'm interested. You can reach me on Discord, same name as here.

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(Link!)

Hey! This is my first itch.io pack, but I've been making pixel art in this style for a while on ZQuest Classic, a Zelda fan engine. This set contains 4 of my old characters and a LOT of brand new ones. 28 new ones, or 40 if animals count.


I'd rather buy on itch than on Steam all else being equal, but a lot of the time, devs are more on top of sales and updates on Steam, even when they do sell on both platforms. And admittedly I tend to be pretty cheap on both platforms.

For Aseprite I actively paid more to buy it here, knowing that it was on sale on Steam, because I wanted a version that wasn't attached to Steam. (I'd also been using it for free for a couple years by that point, admittedly--it's less likely I'd have bit the bullet if I wasn't certain I'd be using it all the time.)

Sometimes I buy assets, like Zaebucca's, just because I'm curious what's in them. I got anima_nel's Coastal Mountain for $5, entirely because someone in the comments made a sample beach and I went "Holy shit, how did they do that?" (Those gameboy ocean waves are a 20 frame animation. That is how they did that.)

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I've heard good things about  Ittle Dew and its off-site sequel. I've played Lenna's Inception but can't recommend it personally--it leans very hard into procedural generation at the expense of any individual dungeon or overworld being good, with just one very creative exception at the end. If you're not just looking for 2D Zeldas, Tunic is golden.

I'm not sure how strict the etiquette on sticking to itch links only is. If we're okay with offsite links, Zelda Classic (download link, quest database) is a good go-to. This is a 25 year old engine with a lot of history, so uh, quality varies, but some of the quests get genuinely ambitious. Prodigal is also fun.