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SixSausageSunday

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A member registered Jun 13, 2017 · View creator page →

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Thank you and sorry cos I never updated the post - The problem turned out to be that my monitor is a 16:10 resolution! If I set the game to any 16:9 resolution it's fine, black bars at the top and bottom obvs but whatever.

So I'm having a nightmare with the weapon position editor. Is there an idiots guide out there somewhere? I'm using a 1280/720 image but for some reason I have to scale it down to 0.25 to even get it visible, then it's positioned all weird when I run the game at my native resolution of 2560/1600, and it looks all pixelated cos of the scaling stuff. 

I'd like to use higher res sprites ideally for my project, if anyone can help with this I'd appreciate it!

Many thanks.

That was it, thankings muchly!

Howdy!

I figure this will have had to have been answered before, but i'm screwed if I can find it. I've got a project that was last created in pro that i'd like to play with but CE crashes every time I try to open it. Here's the log -

Source: mscorlib

Reason: Unable to read beyond the end of the stream.

Stack trace:    at System.IO.BinaryReader.FillBuffer(Int32 numBytes)

   at System.IO.BinaryReader.ReadInt16()

   at EasyFPSEditor15.Map.Load(String path)

   at EasyFPSEditor15.Editor.LoadMap(Int32 index)

   at EasyFPSEditor15.MainForm.ListBoxMapsSelectedIndexChanged(Object sender, EventArgs e)

   at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)

   at System.Windows.Forms.ListBox.set_SelectedIndex(Int32 value)

   at EasyFPSEditor15.Editor.OpenProject(String name)

   at EasyFPSEditor15.ProjectsList.listBox1_DoubleClick(Object sender, EventArgs e)

   at System.Windows.Forms.Control.OnDoubleClick(EventArgs e)

   at System.Windows.Forms.ListBox.WndProc(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Is there a solution or am I screwed?

Cheers guys!

Ah I see, thanks.

Hi everyone, I've just reopened my jam submission to work on it some more and after converting my maps to run in the new version of the editor I've noticed that my projectile firing enemy is spawning said projectiles "behind" itself, where the projectile just basically exists there for a millisecond then disappears. It's not doing any damage to the enemy or anything. I've tried using a different smaller .png (x32 instead of x64) for the projectile sprite and everything else seems to be working, so i'm kind of stumped. If anyone has any ideas on a fix that'd be awesome, cheers. 

Thanks! 👍

Very much enjoyed this, that artwork is so clean! Well done!

Thanks! I'm currently rebuilding it in unreal as there's a lot I want to do with it that I couldn't in this engine. I'm planning to rebuild and expand these two levels, then continue building it into a full game. Comments like yours are really good for motivation!

Just finished up and uploaded level 2 if you fancy a go! The big guys are a lot more traumatic to deal with now :D

That is so amazing thank you, just FYI there is music and separate volume controls in the settings you might have missed? Thank you so much 👍

Thanks! 👍

Thank you! 👍

Thanks, Yes I'm definately going to keep working on it as I've had a blast with it. I'd hoped to get 2-3 levels finished in time but real life did it's thing and took over!

So it's just fixed itself and I've no idea how or why. GAME DEVELOPMENT.

Not intentionally I don't think, I just imported the .png the same as I have for everything else.

(1 edit)

Hi all! Me again!

The title says it all really, I've tried changing pretty much every parameter in the enemies settings panel and even tried changing the size of the sprite from 32x32 to 8x8, no dice. The game runs fine right until my enemy goes to spawn the projectile, and BOOM crashes. For reference what I'm trying to create is functionally identical to the Imp's ranged attck in Doom.


Many thanks.

Edit - This was my error log -

Source: System.Drawing

Reason: Parameter is not valid.

Stack trace:    at System.Drawing.Image.get_Flags()

   at System.Windows.Forms.ControlPaint.IsImageTransparent(Image backgroundImage)

   at System.Windows.Forms.Control.PaintBackground(PaintEventArgs e, Rectangle rectangle, Color backColor, Point scrollOffset)

   at System.Windows.Forms.Control.PaintBackground(PaintEventArgs e, Rectangle rectangle)

   at System.Windows.Forms.Control.OnPaintBackground(PaintEventArgs pevent)

   at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer)

   at System.Windows.Forms.Control.WmPaint(Message& m)

   at System.Windows.Forms.Control.WndProc(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Fantastic thank you.

Hi all, I'm taking part in the reload magazine game jam and even though it's using the lite version I paid for the full version anyway. I'm having trouble with scripts, as in, I have no idea how to do it. I'm coming from blueprints in unreal so, yeah, I'm a bit stuck. Are there any tutorials or simple lists of common terms or whatever? All I'm trying to do right now is to make a door open when I walk through trigger box 1.

Thanks.

Many thanks for the info Leafo, if I could volunteer my two pennies though that does sound like quite a confusing system that may lead to more of these posts as opposed to just showing the tax status instantly. Thanks again.

Thanks for replying, after some (admittedly quick) googling I was under the impression that my national insurance number would serve as a tax ID, is this not the case?

I've currently switched to individual payouts until I've got it sorted. Many thanks.

Same here! (UK)