Originally thought I'd cracked it but was wrong... At times I felt this is beyond my intelligence and adding a daily hint reward for coming back would be a great for progressing... Nonetheless this is great work
Slaterbburn
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Mikito.... you always find solutions to things that most dont and i have to ask
'How did you make the terrain'
As always your level design skills are impressive and your use of meshes to create alternate level design is really up there with the best ive seen.
The loop is fun, even playing alone and found myself going through 6 rounds, only thing id suggest is a visual leader board and maybe a couple more levels
Great work dude
Thanks for the feedback ephemerald
Quite right it is intentional that the roads durability decreases fast than the income generated meaning you have to take funds from elsewhere to pay for repairs (because this is how councils work right 😄)
We are missing 2 more council repairs in the form of environmental and lighting, these are essential for the income growth to achieve enough to repair the gas station into a gas station with grass on its roof (because grass on a buildings roof is eco afaik haha)
Jokes aside, yeah the balance is off due to the missing council tax rooms which kind of ruins the experience and it is advisable to maybe look at this as more POC than a finished project, for example the repaired gas station durability is set to default and is not very profitable, if profitable at all.
Maybe we could look at the term eco being more "Economical" than "Energy Company Obligation" 😜
The aesthetics are great, the design is great.... The game is great
It's got dystopian supermarket sweep vibes and I loved it. I would however like to at some point escape from the robot store supervisor as they were chasing me for 90% of the round on my first time and I hadn't even stolen anything 😭
Well done though, another really good small but unique game coming from you and your partner's 😁
All I can say is......
Caveman is 10/10....
Great little (very big) game, the time trial adds more to the tycoon genre and as alot have mentioned, the only problem was teleporting to the wrong island, although I was still able to sell my stuff so it not that big of a deal unless I want to time travel
Dr shrink is fast becoming a household name with the crayta players and look forward to what torment he has in store for us next
Great twist on the tycoon blueprint, the future potential of this is pretty great.
Adding bonuses for student levels and upgrades adds more depth, and being able to upgrade the workstations is another added bonus and make this game quite deep in regards to actual level size.
Really hope you carry on working with this and look forward to see how far it goes
This definitely raised the curiosity on me, I wasn't to sure what the end goal was but planting my seeds in other solar systems felt like I was achieving something nevertheless.
Are the seeds global counters of other players? If so then that is brilliant, I found a system far out with no seeds and would really like to claim this... I think allowing people to claim systems by planting the most seeds would add another dynamic to this game.
Al this being said, to achieve this UI wizardry in the short period of the jam is really well done, hats of to you good person 🙂
While playing with others you find yourself pushing towards the center of the map (feels like this is intended by the map design). More often than not, when someone makes a game of this size players do get lost but after a couple of deaths, I found just heading to the center I would find players again 😃