very minor tweaks. i fixed some of the level design including the stupid gap at the end of Night Trip
RED-FIRE (Smedis2)
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thank you! i actually finished the majority of the level design and stuff on the last day of the jam, and I was away from home for about two days beforehand.
the game was mainly inspired by Kung-Fu Master, which is why it feels a bit stiff. it was originally gonna be a lot more fluid and even have combos, but i felt that it would've been out of the scope of the jam, so i stuck to something arcadey and reaction-based (and consequently a bit too difficult, as most people who tried playing can testify). there weren't many playtesters as well.
i've considered doing a post-jam update to rectify these issues, but i'm not sure enough people would be interested.
Hello! I'm looking for a 3D modeller who's willing to make me some flat-shaded models in the style of games like Cyber-Sled and I-Robot. I'm working in Godot Engine, and can do music and programming but I've never been much of an artist. Discord is Smedis2#7051
I think this game would've benefited from being made in a game engine instead of being made for real hardware. I like the weird world building and the general vibe going on here, but a game like this is a tall order for a game jam that's only about 2 weeks, compounded by having to develop and optimize it for the GB hardware. There's slowdown in spots where it doesn't seem like there should be, the movement feels janky and weird, combat is pretty basic, and all-around, I wasn't as impressed as I felt I should be, which is a shame, because I feel like there is a neat game concept in here.
An interesting idea with really nice graphics, but it doesn't have much in the way of longevity. I feel like there could've been more of a sense of increasing difficulty or something, but it starts to feel samey past the first few levels. The digging up and down mechanic is also kind of weirdly implemented. There could've been a spawning particle or something to indicate which way you were digging, so there didn't even need to be new animations.