Great job submitting a game! I love the intro and the opening crawl, it really sets up the tone of the game. Responsiveness, accurate hitboxes, and good feeling movement is essential to these types of beat-em ups and unfortunately I think that's where the game is lacking. Just one example is the jump feels sticky and I can't move around while I'm in the air.
The first level took me awhile to beat but I enjoyed the loop of memorizing how the enemies were going to attack and positioning myself correctly. When I finally beat the first boss it was really satisfying. I spent more time on the second level but I never got passed it. It feels extremely difficult because I simply cannot get the player character to move quick enough with the rate enemies are coming at me.
You clearly put a lot of effort into the unique bosses, the levels and hazards, as well as the sound. I just wish I could get through the levels to experience those things you put time into. I think it definitely has a lot of potential, just needs some polish. Thanks for participating!
thank you! i actually finished the majority of the level design and stuff on the last day of the jam, and I was away from home for about two days beforehand.
the game was mainly inspired by Kung-Fu Master, which is why it feels a bit stiff. it was originally gonna be a lot more fluid and even have combos, but i felt that it would've been out of the scope of the jam, so i stuck to something arcadey and reaction-based (and consequently a bit too difficult, as most people who tried playing can testify). there weren't many playtesters as well.
i've considered doing a post-jam update to rectify these issues, but i'm not sure enough people would be interested.
This game is pretty tough, but once I got the hang of timing the punch to hit enemies I quite enjoyed it. I like how there are several levels, each complete with a boss battle. It reminds me more of an NES game than a Nokia one to be honest, but that's not necessarily a bad thing.
Unfortunately I couldn't complete it because the second boss's charge attack seems completely unavoidable. I can jump over it once but always get hit on the way back.
Comments
Great job submitting a game! I love the intro and the opening crawl, it really sets up the tone of the game. Responsiveness, accurate hitboxes, and good feeling movement is essential to these types of beat-em ups and unfortunately I think that's where the game is lacking. Just one example is the jump feels sticky and I can't move around while I'm in the air.
The first level took me awhile to beat but I enjoyed the loop of memorizing how the enemies were going to attack and positioning myself correctly. When I finally beat the first boss it was really satisfying. I spent more time on the second level but I never got passed it. It feels extremely difficult because I simply cannot get the player character to move quick enough with the rate enemies are coming at me.
You clearly put a lot of effort into the unique bosses, the levels and hazards, as well as the sound. I just wish I could get through the levels to experience those things you put time into. I think it definitely has a lot of potential, just needs some polish. Thanks for participating!
thank you! i actually finished the majority of the level design and stuff on the last day of the jam, and I was away from home for about two days beforehand.
the game was mainly inspired by Kung-Fu Master, which is why it feels a bit stiff. it was originally gonna be a lot more fluid and even have combos, but i felt that it would've been out of the scope of the jam, so i stuck to something arcadey and reaction-based (and consequently a bit too difficult, as most people who tried playing can testify). there weren't many playtesters as well.
i've considered doing a post-jam update to rectify these issues, but i'm not sure enough people would be interested.
If you do decide to do a post jam update I would be happy to play it again!
Neat game! I included it in my Nokia 3310 Jam 4 compilation video series, if you’d like to take a look. :)
I tried the game and honestly I disliked it for many reasons :But I apreciate the fact that you tried to make it feel like a Capcom game from the end 80's begining 90's through the musics!
awesome art, but the difficulty was a bit to steep for me.
It starts off very difficult! I couldn't get past the second boss.
I like the art and animations. The screen space is used well, the parallax in the background looks really cool!
It's great that you've come up with a back story and character for each boss, which is a creative task that I'm not very good at!
I also liked the intro music.
having parallax scrolling while keeping everything readable was a huge priority and I'm glad to see it paid off.
i responded to the other comment on a tip on how to beat the second boss if you need it.
This game is pretty tough, but once I got the hang of timing the punch to hit enemies I quite enjoyed it. I like how there are several levels, each complete with a boss battle. It reminds me more of an NES game than a Nokia one to be honest, but that's not necessarily a bad thing.
Unfortunately I couldn't complete it because the second boss's charge attack seems completely unavoidable. I can jump over it once but always get hit on the way back.
hanging in a corner and staying still horizontally and jumping while Spark Drake is about to turn around is the most optimal strategy.