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smileywiley

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A member registered Jul 03, 2017 · View creator page →

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Great art direction and design!  The hit boxes can probably made a little tighter. I'm sure there was an elegant solution to level 3 but everytime I tried to trap the flaming pumpkin behind a gate there would be a pumpkin in there with it or the moving platform would whisk me away before I can shoot the gate. Rough :)

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Fun toy! Very stylish and simple. Great interpretation of the theme.

Agreed.  The unity camera system was just not designed to have such extremely short field of views. I think a better solution would have been to either scale the entire scene while leaving the avatar or have static 3rd person cameras strategically placed around the scene security camera style.

Thanks :) There is a hint section in the notes below the game ;)

Awesome job! The pixel art and the color scheme is wonderful! I did wonder why I wasn't able to pick up the armored car when I could pick up a truck, but whatever. RAWR!

It took a while for me to realize that I wasn't ducking, I was SCALING! lol. The voice acting and the graphic atmosphere is great. After I opened the bottle behind the gold key locked door at the crows nest I got a black screen that said I needed a bottle. Don't know if that was part of the progression or if I ran into a bug. I will revisit this game and try to finish it.  Love it!

Smooth jazz, colorful graphics, a fun concept that humorously fits the theme and you did it in 48 hours. Nice job! If you can figure out how to keep the items on the scales and maybe lower the acceleration would be the low hanging fruit for quality of life improvements.

Good use of theme. I wondered if I would see any agar.io type games here :) Fun experience, I wish it were easier to catch up to the smaller fry.

Fun animatic style.  Music loop is slightly repetitive. Humorous dialog.  Subtle use of the theme. I like it!

Clever take on the theme, lovely art, good aural space, unspoken story of a dad taking his daughter on a road trip to college. I have never been so jealous! Great job!

That was a profound experience. Thank you!

What a cromulent comment, thanks!

Though light on the jam's theme, the game is dripping with theme! Can't help but smile when I whack the ball at full strength. I know not moving while charging was a design choice but maybe make it so you move slowly and can't jump instead for a quality of life improvement. Also to punctuate the time stop, add a punchier sound and maybe make an arrow so you can aim the ball.  Good job guys!

Ooooh, nice twist! Controls are a little finicky but I'm sure they can be mastered given time (as evidenced by people's time being half my time, even when I cheese at the beginning)  Awesome job

Great fun and a challenge! As a minor suggestion, perhaps a different sound effect when using your health for your mana.  Good job!

Lovely art style and fun concept! The physics of ragdolling off a wall is a little twitchy but I had a lot of fun.  Awesome job!

Very well executed. 

Fun and frantic.  Future enhancements could be keyboard/controller support, as the mouse clicking is a little too finicky when going fast.  Good job!

Great execution. So satisfying to play!

I need to vote on other submissions, but I can't stop playing

Lots of potential. Wish I could control where the mobs were spawned.

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Love the style. Took a while to figure out that the grid was deployed upside to what I expected, once I figured that out I had fun.  As a passive game, I wish it wouldn't pause when I was web browsing.  Good job.

Clean graphics and animations. I wasn't sure when I was taking damage or not until after I stopped. Also waiting for the arrows to line up slows the gameplay down a little but those are minor quibbles. I enjoyed the game.

Thanks for the feedback!  The Die starts with 2 different weapons. Which get spent as you use them. And you get more if you can knock the enemies onto the correct side. Looks like I broke aiming for mobile devices but it still sorta works. When I catch up on my sleep, I'll write some instructions. Thanks again!

I think this game has  potential to be fun! When you have time, perhaps you can improve it.  Easy low hanging fruit would be to slow down the rotation of the dragon and either speeding up the fireball and lengthening the distance that they travel. Other avenues of improvement could be to very the directions that the knights come from and maybe allow the dragon to move around (as long as they stay on the gold!) Nice job!

If only the theme allowed you to add a speed up button! Maybe if you held the button down, it'd speed up and when you let go it'll ring.  Risk/Reward.  Very original.

The variety of patterns are a nice touch and keeps the invest player on their toes.  And when you lose, you know why.  I replayed this way more than I originally intended, good job!

Nice! I'll assist and rate every game on this thread as well!

https://itch.io/jam/gmtk-2019/rate/463631