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AstroStrike's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #250 | 4.333 | 4.333 |
Overall | #292 | 4.016 | 4.016 |
Enjoyment | #406 | 3.810 | 3.810 |
Creativity | #644 | 3.905 | 3.905 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is similar to Space Invaders but you control the enemies by creating waves.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Loved this game, its addictive but lags too often
Thank you for playing. The lag is because of the WebGL version. And if there are a lot of bullets, it is more noticeable.
I really like this style of game! I find it quite fun looking for new strategies and optimizing, but the fights take a bit too long... I would need something like 10x speed button :D
Great job!
Thank you for playing. I wanted to add some interactive stuff to the game so you wouldn't just watch the fight. But I didn't have the time. I am glad you've enjoyed it though.
Looks really good. I like the shop mechanic and deciding where to place your enemies. I think it would be nice if there were more mechanics after starting it so that you aren't just watching. Pretty cool overall though
Thank you for playing, I actually thought the same thing and wanted to add some interactive stuff to the game, but I didn't have the time to add my ideas.
I liked the whole concept of the game, it was pretty fun and creative, but one issue i found is that the second ship is almost impossible to kill
Thank you for playing. The 2nd ship is actually beatable but the 3rd one is nearly impossible. I think it turned out ok because you must strategize and place your fleet accordingly to beat them.
Really nice UI, and the addition of the speed up button really improves the experience.
Would be cool to have sound/particles/screen shake for when the player/enemies get damaged
Fun game!
Thank you for playing. There is a sound and a screen shake, but I didn't have time to tweak the screen shake, and the particle was also ready. But there were other issues and bugs that were prioritized.
Haha I found the trick. Just put all the 250 planes in the same column :)
That's one way to beat the game :)
Really fun to play, felt like a really polished and well thought out experience. I also really loved the simple art style, it fit the game really well! I noticed though that after putting down enough fast shooting units the game slows down a bit. Other than that and the fact that sometimes you have to wait for the bullets to hit, I still think this is a really great game, nice job!
Thank you for playing it. Glad you enjoyed it.
Very cool and polished game. I spent I lot of time playing this, it's so addictive! I really love the concept! Unfortunately the ship is too much skilled to dodge everything and some combats are really slow. Hope it'll be improved in the future. Well done!
Thank you for playing it. I didn't have much time to balance the game so I just went with it. And I also noticed that some combats are slow so I added a 2x button but I guess it wasn't enough. Glad you enjoyed it.
It was hard to win but its easy now bcz i know how to play. it took 2 hours tho good job
This ship is crazy good at dodging god damn (the game is very cool, good job!)
Thank you for playing! I think I made the 3rd enemy a little strong so oops :). I am glad you enjoyed it.
Love the style. Took a while to figure out that the grid was deployed upside to what I expected, once I figured that out I had fun. As a passive game, I wish it wouldn't pause when I was web browsing. Good job.
Thank you for playing! I was going to add an arrow pointing where the enemy is but it completely slipped my mind. And I think the passing is caused by Unity. I am glad you enjoyed it.
Very nice presentation and concept, I think the AI could be improved a bit to speed up the game (In my case 90% of the shots were missed). All in all a great and very addictive entry.
Thank you for playing! Yes, I thought about improving the algorithm but I didn't have the time. And I know the waiting time can be a little frustrating, so I thought about adding some interactive things during the fights, but as I said I didn't have the time. I am glad you enjoyed it.
Fun game, and very polished!
Thank you for playing! I am very glad you enjoyed it.