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smuck

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A member registered Aug 01, 2020 · View creator page →

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I liked the controls on this. Overall felt pretty tight and responsive. I think the idea of having to cross the edge of the screen to loop back around was used pretty well. good job!

This is really fantastic, I love the art style, and the puzzles are really nice. There's a great balance between trying to get the best score while staying simple enough it never becomes frustrating. Great job, perfect jam game! 

sure thing, just reviewed it.

Really fun game and great take on the concept. I think this rewind mechanic was very cool and I loved the visual changes. I think if the controls and hit boxes were tightened up to be more responsive, this game would be fantastic and is definitely worth expanding on even more. great job!

Very cool concept, I liked the dialog pop ups with the character portraits. I got a little confused at first that E would continuously start the dialog and space advanced it (i thought skip meant to back out entirely). 

Thank you! i agree with that, would be a quick improvement.

Thanks!! yeah i had a lot of ideas for how i could build on the idea, i think i will have to give some of them a shot after the jam and polish it up.

Thanks for the feedback! yeah those would be some great ideas, ill take a look at the hitboxes.

Yeah that would be a good idea for me to add, thanks for the feedback!

Thanks man! Yeah I agree with you on that.  

The presentation on this is awesome, the rewind effect is so satisfying to use. I definitely mashed it a few times just to see/hear that effect. I like the very simple game concept that is surprisingly fun. I got stuck after the level complete (next button didn't seem to work) on level 7 twice in a row though.

I really  like the take on the theme, thinking about setting up combos for my future was pretty interesting. The art was very well done as well.

One nit picky thing is that sometimes it seems an item will be highlighted when its slightly out of range.

I love the art style and the rewind mechanic! I did also get the freezing on death though. 

Thanks for the feedback! Yeah i definitely hope to get a little further next time.

This game has so much style, i love it. great job.

Thanks man! Yeah I love that style so I will definitely have to give that a play. A rhythm game sounds really cool .

Thank you!

I loved the style of this game. Visually it was awesome and matched the stealth game like feel. 

I thought the rewind mechanic was a pretty original take on the theme as well, and was pretty elegant. At first, I definitely struggled and shot myself a few times. Then I started thinking about the path the bullet would take back, and it felt pretty good to plan out an attack especially if I got multiple monsters at once. I like how time slows down as you rewind to make it pretty easy to connect the hit. I think I prefer not having an angle indicator so you have to think about the path.

I did get stuck in a wall a couple times which was my only major complaint.

Thanks for the feedback! That's the look I was going for. Yeah, that was the only level I was able to complete. I definitely had more levels, enemy types, and power ups planned but ran out of time. This was my first game I made after picking up unity fairly recently so I definitely have room for improvement. 

I had a lot of fun with this and loved the style. The rewind mechanic felt really satisfying to use, though felt a little weird to only apply to the player at first. I did enjoy the little dance they do though. Great work!