I liked the controls on this. Overall felt pretty tight and responsive. I think the idea of having to cross the edge of the screen to loop back around was used pretty well. good job!
smuck
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The presentation on this is awesome, the rewind effect is so satisfying to use. I definitely mashed it a few times just to see/hear that effect. I like the very simple game concept that is surprisingly fun. I got stuck after the level complete (next button didn't seem to work) on level 7 twice in a row though.
I loved the style of this game. Visually it was awesome and matched the stealth game like feel.
I thought the rewind mechanic was a pretty original take on the theme as well, and was pretty elegant. At first, I definitely struggled and shot myself a few times. Then I started thinking about the path the bullet would take back, and it felt pretty good to plan out an attack especially if I got multiple monsters at once. I like how time slows down as you rewind to make it pretty easy to connect the hit. I think I prefer not having an angle indicator so you have to think about the path.
I did get stuck in a wall a couple times which was my only major complaint.
Thanks for the feedback! That's the look I was going for. Yeah, that was the only level I was able to complete. I definitely had more levels, enemy types, and power ups planned but ran out of time. This was my first game I made after picking up unity fairly recently so I definitely have room for improvement.